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 Post subject: Simple Ansithetics
PostPosted: Wed Jul 24, 2013 8:01 am 
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Mortal

Joined: Sat Jun 19, 2004 10:51 am
Posts: 315
The relative easy fix of changing casting messages in the Different Magics thread got me thinking. Do any of you have suggestions, changes or pet peeves for easy ansi upgrades in the code that might improve relative game aesthetics?

My examples just RP that everything has a black background:

Ansi for spear of faith depending on alignment

Quote:
Baltus utters the words, 'gszabra ay yauhp'.
A bright spear of light appears in Baltus's hand!
Baltus's faithful spear sails wide, but a cowled figure still cringes in pain.

You utter the words, 'gszabra ay yauhp'.
A dim spear of darkness appears in your hand!
You toss your glowing spear at a legionnaire captain and rejoice as it hits him.


Elementals

Have you seen the descs of elementals conjured in the dreamscape? They look awesome! Wish there was a quest or item that you could turn them to their dream counterparts much like there was a way back in the day for Yenko to turn air elementals to ice elementals. That said, please please please anisify regular elementals!

Quote:
A water elemental silently awaits a command.
An earth elemental silently awaits a command.
So forth.


Spirit Aura/Devotion

Does it bother anyone that the two spells that give room echoes when you take damage, spirit aura and Aludra’s devotion are both the same ansi color? No? Just me...? OK, well, it makes sense for Aludra’s to be hot pink, but I always found it a bit strange that the spirits would chime in the color pink as they are flying through your enemies, maybe gray, brown, regular magenta?

Color Spray

I am not entirely sure about this one myself because of the annoying aspect, should color spray have blinking text when it does a critical hit/blind? Also, always felt the spell should be bright yellow or white rather than red.

Holy Word

Here is the old bait and switch, since this suggestion is not completely easy and would require some extra coding, but for being high level room effect spell of clerical magic that his or her god’s power channels through and leaves you exhausted, it kinda lacks a visual punch. I always thought it would be kind of neat that the spell would make an echo after casting and before the damage starts popping up where an actual holy word is spoken, the holy word would be called at random depending on the faith of the priest and each of the three spheres the god holds. As a rough draft:

Quote:
Priestbob utters the words, 'parl xafe'.
Priestbob utters a word of divine power!
The avatar of Alshain exclaims ‘Purification[Courage/Righteousness]!’
Priestbob's divine wrath hits a lady necro omg.
A wraith no longer looks so mighty.
A wraith is no longer moving so quickly.
Etc.


Thoughts? Suggestions?


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 Post subject: Re: Simple Ansithetics
PostPosted: Wed Jul 24, 2013 8:09 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Color used in damage messages in mostly used as an informational aid and not thematically. For example: yellow is always reserved for a successful saving throw on the part of the victim, red is always reserved for death and white is always reserved for a completely ineffective attack (either a miss or successful magical resistance).


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 Post subject: Re: Simple Ansithetics
PostPosted: Wed Jul 24, 2013 8:11 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
You can still turn air elementals into ice elementals in game.


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 Post subject: Re: Simple Ansithetics
PostPosted: Wed Jul 24, 2013 8:16 am 
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Joined: Sat Jun 19, 2004 10:51 am
Posts: 315
archaicsmurf wrote:
You can still turn air elementals into ice elementals in game.


I had bagels for breakfast.


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 Post subject: Re: Simple Ansithetics
PostPosted: Wed Jul 24, 2013 9:18 am 
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Joined: Sat Jun 19, 2004 10:51 am
Posts: 315
Dulrik wrote:
Color used in damage messages in mostly used as an informational aid and not thematically. For example: yellow is always reserved for a successful saving throw on the part of the victim, red is always reserved for death and white is always reserved for a completely ineffective attack (either a miss or successful magical resistance).


While undoubtedly true I don't see why it can't evolve into something more visually thematic in the form of chromatically intuitive eye candy.


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 Post subject: Re: Simple Ansithetics
PostPosted: Wed Jul 24, 2013 11:20 am 
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Joined: Sun May 05, 2013 3:59 pm
Posts: 79
So color them in client triggers. I have my own hits in gold to differentiate from generic grey of others' hits. Dodge, shield block, and parry are in similar but slightly different shades of blue (when I am not using nospam). No reason you couldn't color other lines of text. Oh, and I have the elements for elementals color coded too. So, don't really need an Ansi change per se.

Oh, and red is also reserved for natural attacks like tail whips, etc.


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 Post subject: Re: Simple Ansithetics
PostPosted: Wed Jul 24, 2013 11:53 am 
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Mortal

Joined: Fri May 16, 2008 7:25 pm
Posts: 264
Can you post the highlights to color your own hits/dodges/actions in gold? That sounds handy.


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 Post subject: Re: Simple Ansithetics
PostPosted: Wed Jul 24, 2013 7:53 pm 
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Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I came here to mock you for misspelling aesthetics before realizing you are more clever than me.


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 Post subject: Re: Simple Ansithetics
PostPosted: Wed Jul 24, 2013 8:10 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
ladyjennbo wrote:
I came here to mock you for misspelling aesthetics before realizing you are more clever than me.

Bwahahahahahahahahha.......

Google has spell check. Open a new tab and spell it how you think, so google can laugh at you and tell you how it really is supposed to be.


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 Post subject: Re: Simple Ansithetics
PostPosted: Thu Jul 25, 2013 5:17 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Can't tell if missed the joke...


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