Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Lore - an S.O.S.
PostPosted: Tue Sep 02, 2014 8:37 am 
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Mortal

Joined: Wed Dec 11, 2013 8:53 pm
Posts: 503
Meanwhile, the iron citadel is full of unique items with no lore.


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 Post subject: Re: Lore - an S.O.S.
PostPosted: Tue Sep 02, 2014 8:41 am 
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Immortal

Joined: Mon Jul 07, 2014 2:59 pm
Posts: 154
The rule of thumb is any limited item deserves lore, including any sold in stores.


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 Post subject: Re: Lore - an S.O.S.
PostPosted: Wed Sep 03, 2014 1:34 pm 
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Immortal (Inactive)

Joined: Sat Jun 21, 2014 8:41 am
Posts: 308
Zavi's spot on, and if you notice unique items or items with scripts which don't have lore -- usually pre-lore items -- feel free to typo log them. I personally enjoy adding lore to things, especially things I may happen to know the history of.


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