Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Dec 22, 2024 3:15 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: No-Magic rooms and Fury
PostPosted: Sat Jan 21, 2012 8:46 pm 
Offline
Mortal

Joined: Sun Oct 23, 2005 10:08 pm
Posts: 332
[HP:100%] [ME: 64%] [PE: 89%]
>
You run north.

The base of a white iron staircase
This chamber is semi-circular in shape with the rounded portion on
the north. All of the surfaces here appear to be made of bright white iron.
A spiral staircase leads higher up into the citadel from here. An aura of
anti-magic so powerful it can be felt permeates the area.
Obvious exits: s u
You feel yourself slow down.
You drop 18 copper coins.
You drop 11 silver coins.
You drop 6 gold coins.
You drop a violet vial of heal.
You drop a lizard's bladder of word of recall.
Your battle rage fades.
You feel less protected.
You sense someone approaching you.

[HP:100%] [ME: 64%] [PE: 88%]
>


[HP:100%] [ME: 64%] [PE: 88%]
>
get all
A lizard's bladder of word of recall: You can't carry that much weight.
A violet vial of heal: You can't carry that much weight.
6 gold coins: You can't carry that much weight.
11 silver coins: You can't carry that much weight.
18 copper coins: You can't carry that much weight.

[HP:100%] [ME: 64%] [PE: 88%]
>
You are too weighted down to move!

[HP:100%] [ME: 64%] [PE: 88%]
>
re
You sit down and rest your tired bones.

[HP:100%] [ME: 64%] [PE: 88%]
>
l

The base of a white iron staircase
This chamber is semi-circular in shape with the rounded portion on
the north. All of the surfaces here appear to be made of bright white iron.
A spiral staircase leads higher up into the citadel from here. An aura of
anti-magic so powerful it can be felt permeates the area.
Obvious exits: s u

[HP:100%] [ME: 64%] [PE: 88%]
>
af

oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o [Affects] Vrakash - Towering Oak o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Affect: 'fatigue' - penalty to strength o
o Affect: 'fatigue' - penalty to constitution o
o Affect: 'berserk' - penalty to magical protection o
o Affect: 'berserk' - morale bonus to weapon damage o
o Affect: 'berserk' - morale bonus to probability to hit o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

[HP:100%] [ME: 64%] [PE: 88%]

Edited out names.

No magic rooms are removing fury while leaving berserk active.


Top
 Profile  
Reply with quote  
 Post subject: Re: No-Magic rooms and Fury
PostPosted: Sat Jan 21, 2012 9:21 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Fixed.


Top
 Profile  
Reply with quote  
 Post subject: Re: No-Magic rooms and Fury
PostPosted: Sun Jan 22, 2012 7:49 am 
Offline
Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
Im curious, did the fix include leaving fury. Or taking away all affects of berserk when entering a no magic room? I am fine with either, it would just be nice to have a way to get a failed fury out of the way quicker.


Top
 Profile  
Reply with quote  
 Post subject: Re: No-Magic rooms and Fury
PostPosted: Sun Jan 22, 2012 11:18 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Berserk and fury are not magical. They both stay.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 79 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group