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 Post subject: Magical Vestment and brewing
PostPosted: Mon Mar 28, 2005 2:44 pm 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Code:
>help magical vestment
Magical vestment is a surprisingly effective defensive enchantment that
can benefit anyone who is wearing clothing or light armors that are able
to be repaired at the tailor shop.  The spell will magically toughen
those pieces of equipment, increasing their protective value proportionate
to the power of the caster, for the duration of the spell.  Even initiates
find this spell useful though, as it prevents harm from combat damage to
the affected pieces of equipment regardless of caster level.

And so, I cast it before I began my brewing, thinking, "hey, this will be a big help in preserving my things."
Code:
Insert code here about me blowing up a potion which etches my cloth object with a stream of acid

Yeah, I don't have my logs on my work computer. But you get the point.
So, the question is this: What "harm" does magical vestment prevent to pieces of appropriate equipment, and what does it not?
Or is this just a bug that nobody cares about?


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 Post subject:
PostPosted: Mon Mar 28, 2005 2:46 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It specifically says combat damage. That means damage from weapons.


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 Post subject: Re: Magical Vestment and brewing
PostPosted: Mon Mar 28, 2005 2:47 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 416
Location: The 5th layer of Hell, New Jersey
Nightwing wrote:
Code:
>help magical vestment
Magical vestment is a surprisingly effective defensive enchantment that
can benefit anyone who is wearing clothing or light armors that are able
to be repaired at the tailor shop.  The spell will magically toughen
those pieces of equipment, increasing their protective value proportionate
to the power of the caster, for the duration of the spell.  Even initiates
find this spell useful though, as it prevents harm from combat damage to
the affected pieces of equipment regardless of caster level.

And so, I cast it before I began my brewing, thinking, "hey, this will be a big help in preserving my things."
Code:
Insert code here about me blowing up a potion which etches my cloth object with a stream of acid

Yeah, I don't have my logs on my work computer. But you get the point.
So, the question is this: What "harm" does magical vestment prevent to pieces of appropriate equipment, and what does it not?
Or is this just a bug that nobody cares about?


Look at the help file carefully it says
Code:
Even initiates
find this spell useful though, as it prevents harm from combat damage to
the affected pieces of equipment regardless of caster level.

Combat damage AKA Melee AKA someone wacking you with a big stick/sword/dagger/whip/fists ect ect ect. It won't protect it from acid and breathattacks. Its not a bug thats just how the spell is.


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 Post subject:
PostPosted: Mon Mar 28, 2005 2:48 pm 
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Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Okay. So spells are not considered "combat damage." Good to know for future reference.
Personally, I would think that "physical damage" might be a better term, then.

Or maybe "someone wacking you with a big stick/sword/dagger/whip/fists ect ect ect" damage. :wink:


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