Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: NPCs and Track
PostPosted: Fri Oct 30, 2009 10:28 am 
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Mortal

Joined: Tue Feb 07, 2006 12:50 pm
Posts: 54
Location: wichita, KS
Now, I haven't played in a couple years so maybe this is a new code feature. How is that a creature that does not have innate fly, and -isn't- flying can track you over the deep ocean, and over several mountain ranges, when you are spamming a single direction with speed dart? It is a little ridiculous when you are darting over [REDACTED] that is impassable to things that aren't flying and they are coming in hitting/bashing you before you can move again.


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 Post subject: Re: NPCs and Track
PostPosted: Fri Oct 30, 2009 11:16 am 
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Mortal

Joined: Mon Jan 05, 2009 7:59 am
Posts: 99
you_cannot_win wrote:
Now, I haven't played in a couple years so maybe this is a new code feature. How is that a creature that does not have innate fly, and -isn't- flying can track you over the deep ocean, and over several mountain ranges, when you are spamming a single direction with speed dart? It is a little ridiculous when you are darting over excrement that is impassable to things that aren't flying and they are coming in hitting/bashing you before you can move again.


I won't speak on the feature/bug itself but I won't take pity on a man named Tor.


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 Post subject:
PostPosted: Fri Oct 30, 2009 12:55 pm 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
Feature, not bug. NPCs track differently than players do.


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PostPosted: Fri Oct 30, 2009 1:01 pm 
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Gold Donor

Joined: Sat May 24, 2008 11:20 pm
Posts: 2109
Location: Edmonton, Alberta
I just think of the ones that do that as always being on your heels.


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PostPosted: Fri Oct 30, 2009 3:34 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
the_me wrote:
I just think of the ones that do that as always being on your heels.


I just think of them as friggin' annoying, but to each their own I suppose.


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PostPosted: Fri Oct 30, 2009 9:29 pm 
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Mortal

Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
Ain wrote:
Feature, not bug. NPCs track differently than players do.


Let me rephrase.

Bug, named as feature. NPCs track differently than players do.


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PostPosted: Fri Oct 30, 2009 9:33 pm 
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Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
not all NPCs can go over hills and all. I had a guard chase me once from a training ground and I went up into the mountains and after a few seconds i heard his deathcry from repeatedly falling to his death.


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PostPosted: Fri Oct 30, 2009 9:35 pm 
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Mortal

Joined: Tue Jun 05, 2007 4:55 pm
Posts: 547
Location: WI
You clever bastard.


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PostPosted: Fri Oct 30, 2009 9:53 pm 
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Mortal

Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
There is a rift between two locations, A and B.
If you fight a tracking NPC at location A and you teleport to location B, the NPC will enter the rift to hunt you down.

Unless the machines are taking over, the NPC can see your final destination and not actually tracking you.

Cheers.-


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PostPosted: Fri Oct 30, 2009 10:59 pm 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
Sounds like Artificial Intelligence to me.


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