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 Post subject: Chained NPCs moving? (Outer guardians specifically)
PostPosted: Mon Sep 19, 2011 12:31 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Chained NPCs seem to have a "wimpy" set. They don't actually chase you as much as they just move when you hit them with a ranged spell. I have a feeling this is related to the change that causes NPCs to move from damaging room-affect spells?

In this log I hit a guardian with a flamestrike from one room away.

Quote:
You utter the words, 'yrawzgculatz'.
A massive guardian is massacred as you direct a large column of fire to strike it!
A massive guardian walks in from the west.
Connor's shield blocks a massive guardian's attack.
Angry spirits manifest around Connor and rain curses upon a massive guardian.
A massive guardian's deadly wrath barely hits Connor's head.
Angry spirits manifest around Connor and rain curses upon a massive guardian.
A massive guardian causes Connor some slight wounds as its deadly wrath singes his chest.
Angry spirits manifest around Connor and rain curses upon a massive guardian.
A massive guardian's deadly wrath lightly hits Connor's head.
Connor dodges a massive guardian's attack.


Happened on both the test server and live server today. In this log, the NPC isn't being "lured" in, it's actually moving as a result of the damage: I have done other tests to prove that: For example, if we had hit it with a lightning bolt from 2 rooms away it would have just moved east once.


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 Post subject: Re: Chained NPCs moving? (Outer guardians specifically)
PostPosted: Mon Sep 19, 2011 2:08 pm 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I think the bigger bug here is that your mercenary can cast flamestrike.


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 Post subject: Re: Chained NPCs moving? (Outer guardians specifically)
PostPosted: Mon Sep 19, 2011 11:33 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Hmm... yes, that does seem to be an unexpected side-effect of this. But other than guardians, I'm not sure there are any NPCs that you would not want to move in response to damage...


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 Post subject: Re: Chained NPCs moving? (Outer guardians specifically)
PostPosted: Mon Sep 19, 2011 11:47 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Pretty much any NPC that scripts entry/exit or scripts something in the room upon death and is chained is an NPC that you wouldn't want to move in response to damage. Outer guardians are the easiest example, because if they move as they do when you hit them, then A) no one can enter the keep because they can't ask the guardian to enter, and B)if you do actually kill the guardian away from the entrance, the door stays locked because the guardians open the cabal HQ doors by a script when they die.


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