Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Nov 29, 2004 8:24 pm 
I was going to write one myself, but I like my ID the way it is ;)


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PostPosted: Tue Nov 30, 2004 5:04 pm 
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I just like the spell because it's so exciting! You never know which way you're going to go!


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PostPosted: Tue Nov 30, 2004 5:06 pm 
Can't you just get drunk for the same effect?


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PostPosted: Wed Dec 01, 2004 6:29 am 
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Sorry, relying on game mechanics for RP is the only way to play SK.


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PostPosted: Wed Dec 01, 2004 10:56 pm 
Getting drunk ingame is using the game mechanics.


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PostPosted: Thu Dec 02, 2004 6:25 am 
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Getting drunk in-game doesn't force you to move in a random direction when exiting a warped room.

As a sidenote, I haven't ever really noticed anything detrimental about getting 'drunk' in-game.


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PostPosted: Thu Dec 02, 2004 6:59 am 
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Location: Don't scream "leper", but I'm one of those too... the Greeks.
Let's get a bit serious here...

"Exciting because you never know which direction you're going to go" isn't a reason why Warped Space should not be nerfed a bit. If it was a spell that required concentration in order for it to be in effect, then you'd STILL get the "exciting" qualities of the spell, without the detrimental facts about it, like the ability to cripple an entire city alone.

Those cabals that have a power that affects the area around them are limited in that they need to be concentrated. Warped space is the only that causes such an active and serious effect with 0 concentration.

Take MC. You get the "leet darkness skill". Nothing can penetrate it, but it's maintained. You don't "fire and forget"
Take Druids. "leet bondage power". Requires concentration.

I'd love to turn Exile into the thorny vines maze from the Sleeping Beauty, and the MC would love to make it all dark and scary, but alas, we can't. Why not? Because our powers need concentration.

As it is now, Warp needs to be tweaked, for the sake of "balance" (And that, of course, is my personal opinion).

Point 2 that was addressed:
Newbies. When Jardek said that warp, in its current form, cripples entrances to newbies, he raised a VERY important issue. When you, Naarn, replied that "Whatever. Personally I'd be excited to see that as a Newbie", you made a mistake. Why?

Because a) "Whatever" is not exactly a good way to react towards something that has to do with keeping this game alive. And that's new players.

b) YOU liking a spell as it is now, in no way means that the WORLD agrees with you. Unless you're some sort of a multi-million human hive mind, and we don't know yet. Personally, if I was a newbie and ran into that, I'd get very -very- frustrated. So, whose opinion counts the most now? yours or mine? Here's a hint. Everybody's. So, instead of saying that something should stay as it is because YOU LIKE IT, try spending a bit more time coming up with a reason that hasn't got to do with you eh?


To sum up.
I think Warped Space should be a concentration based ability.


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PostPosted: Thu Dec 02, 2004 7:05 am 
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Location: Don't scream "leper", but I'm one of those too... the Greeks.
Naarn wrote:
As a sidenote, I haven't ever really noticed anything detrimental about getting 'drunk' in-game.


Play a (non-harlequin) cabal leader. RP drunkedness, don't just stand unmoving because you want to wait it out. Then, go meet with another (Non-harlequin) cabal comitee for some important political subject.

See how much respect your cabal has afterwards, when their leader can't talk straight.

That's detrimental IN-game about getting drunk. You can't pose as a serious and respectable person when you have to.

I've gotten drunk with Krauss. I felt like it. But I made sure to limit my words and avoid a lot of meeting IN-CHARACTER because I knew, as krauss, that it wasn't the best of shapes for my character to appear.


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PostPosted: Thu Dec 02, 2004 12:42 pm 
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Apophis, you completely missed the blatant sarcasm of my previous posts. The only reason I posted at all was because of an experienced player whining about the spell when his newbie was caught in it and he couldn't keep plevelling his char as fast as possible (or whatever he was doing). And, I mean, really...it's -Jardek- who posted.

Apophis wrote:
Those cabals that have a power that affects the area around them are limited in that they need to be concentrated. Warped space is the only that causes such an active and serious effect with 0 concentration.


It also has the drawbacks of massive mana cost and the room effect only lasts for ~10-15 minutes. Plus, it seems to be alot easier to dispel after this update.

Apophis wrote:
Point 2 that was addressed:
Newbies. When Jardek said that warp, in its current form, cripples entrances to newbies, he raised a VERY important issue. When you, Naarn, replied that "Whatever. Personally I'd be excited to see that as a Newbie", you made a mistake. Why?

Because a) "Whatever" is not exactly a good way to react towards something that has to do with keeping this game alive. And that's new players.

b) YOU liking a spell as it is now, in no way means that the WORLD agrees with you. Unless you're some sort of a multi-million human hive mind, and we don't know yet. Personally, if I was a newbie and ran into that, I'd get very -very- frustrated. So, whose opinion counts the most now? yours or mine? Here's a hint. Everybody's. So, instead of saying that something should stay as it is because YOU LIKE IT, try spending a bit more time coming up with a reason that hasn't got to do with you eh?


C'mon dude, go back to Psych 101 or wherever your elite text analyzing skills came from. I don't give a flying f*** what happens to the spell. I was just posting my opinion on the arguments raised for changing it. I never claimed that my opinion was the penultimate defense against the arguments presented regarding changing the spell.

I have nothing but respect for newbies, and I always go out of my way to help and twink out random players. The room effect of the spell could be construed as a detriment to newbs, but the relatively minor inconvenience caused by it is most likely overshadowed by the aspects of the game that the newbie is then introduced to as a result of experiencing it. I've seen alot of newbs who have run into warped space asking more advanced players or mentors what's up, and as a result, being introduced to cabals in general, not to mention interaction with other characters.

In other words, warped space should be seen -more- often in the game...newbies would all be better off as a result...low PE and all.

;)


Last edited by Naarn on Thu Dec 02, 2004 12:48 pm, edited 2 times in total.

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PostPosted: Thu Dec 02, 2004 12:45 pm 
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Apophis wrote:
Naarn wrote:
As a sidenote, I haven't ever really noticed anything detrimental about getting 'drunk' in-game.


Play a (non-harlequin) cabal leader. RP drunkedness, don't just stand unmoving because you want to wait it out. Then, go meet with another (Non-harlequin) cabal comitee for some important political subject.

See how much respect your cabal has afterwards, when their leader can't talk straight.

That's detrimental IN-game about getting drunk. You can't pose as a serious and respectable person when you have to.

I've gotten drunk with Krauss. I felt like it. But I made sure to limit my words and avoid a lot of meeting IN-CHARACTER because I knew, as krauss, that it wasn't the best of shapes for my character to appear.


This isn't meant as a flame, but your response leads me to believe you are completely dense. I was talking about effects on a character's statistics or skills that being drunk may have. As in, not dodging or parrying as much...or dexterity being lowered. If you would have payed attention to the context of the conversation and posts exchanged earlier in the thread, you might have understood that.


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