Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Nov 25, 2024 12:13 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Typo and Bug logs.
PostPosted: Wed Feb 16, 2005 12:12 pm 
Offline
Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
Besides what the user types, what other information do you see. For instance, do you see our player name, e-mail address ... or what?

Just curious, that way when I typo or bug something that I want a responce too, I know what info to add.

Also, is there a char limit when I typo or bug log something?

sleeper


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Feb 16, 2005 4:50 pm 
Offline
Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Code:
[ 1234] Timorob: Empty room you can teleport to.


Your character's name and the number of the room you're standing in - that's that only 'extra' bits we get. This is why it is especially important to give as much information about *objects* that you have an issue with, since we need to search for those ourselves and then examine them.

- Alshain.

PS: Player's email addresses are not available to anyone but Dulrik and I doubt he'd give them to any other immortal, even if they asked.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Feb 17, 2005 2:27 pm 
Offline
Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
Alrighty. Sounds good.

Thanx

sleeper


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Feb 18, 2005 9:01 am 
Offline
Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
Actually, one more question: Is there a char limit?

sleeper


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Feb 18, 2005 11:20 am 
Offline
Immortal (Inactive)

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
sleeper wrote:
Actually, one more question: Is there a char limit?

sleeper


A limit as to how many entries one character can make per week? No.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Feb 18, 2005 11:50 am 
Offline
Mortal

Joined: Sat Jan 29, 2005 5:49 pm
Posts: 76
I believe he means a limit of how many ASCII/ANSI characters are allowed per log. I.E. The number of characters allowed in sigblocks or the number of characters allowed using the title command (the limit of which includes &1 color codes)>.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Feb 18, 2005 12:26 pm 
Offline
Immortal (Inactive)

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
Ah...yes, there is a limit.


Here is an example of a log from last year that was cut off. I didn't count the exact number of characters, but it should give you a sense of how long is too long.

Quote:
[ 5042] XXXXXX: If you haste yourself, to a certain age, you should
get the stat changes that you would normally get if you reached that age
without haste. Two reasons... One, if you haste your body, your blood
pumps faster, your mind works faster, and it would be like gaining a
years stress on the mind and a years insight because your thoughts would
be moving so fast. You would also cope with thinking while under such
stress which would make you more intelligent.. Also, many people dont
play for extremely long amou


As you see, the word "amount" in the last part was cut off.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Feb 18, 2005 1:17 pm 
Offline
Mortal

Joined: Thu Jan 06, 2005 1:51 pm
Posts: 472
It would be nice to get something like when you write a note message that is too long when you have too long of a bug/typo/idea. Perhaps include where it would be cut off. For example, using Werttrew's example:

Quote:
(SNIPPED)be moving so fast. You would also cope with thinking while under such stress which would make you more intelligent.. Also, many people dont play for extremely long amou

Line too long, cut off after long, please rephrase.


What is in bold is what the player would see if the line is too long. And if it is too long, it doesn't go into the log, to cut back on multiple posts from one person that insists on being wordy.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Feb 18, 2005 1:20 pm 
Offline
Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
el_kabong wrote:
I believe he means a limit of how many ASCII/ANSI characters are allowed per log. I.E. The number of characters allowed in sigblocks or the number of characters allowed using the title command (the limit of which includes &1 color codes)>.


Exactly. Thanx. Now I know.

sleeper


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Feb 18, 2005 1:23 pm 
Offline
Immortal (Inactive)

Joined: Sun Mar 03, 2002 7:54 pm
Posts: 589
Location: jinnahra@sbcglobal.net
From what Wert posted, it's about 500 characters.

If you're concerned that what you're about to type is more than 500 characters, type it in WordPad or something and cut it into a couple of lines, then just paste them back.

500 characters REALLY is a lot, after all, and things that can't be explained in a few short phrases probably need to be sent by e-mail anyway.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group