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 Post subject: Pros and Cons of each Race
PostPosted: Thu Feb 24, 2005 12:14 am 
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Joined: Mon Nov 15, 2004 9:03 pm
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Same thing aplies, Read the other for more details. :devil:


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PostPosted: Thu Feb 24, 2005 3:02 am 
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Location: Sunnyvale, California
I'll start off with an easy one, because I know someone's going to pull off the elaborate 17 page essay on this.

Deep-elves:

Con: Iron and Bolt of Glory are the ones that come to mind first.


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PostPosted: Thu Feb 24, 2005 3:07 am 
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SK Character: Salak
Kilia wrote:
I'll start off with an easy one, because I know someone's going to pull off the elaborate 17 page essay on this.

Deep-elves:

Con: Iron and Bolt of Glory are the ones that come to mind first.


..along with poison and plague. The poison vulnerability is especially painful when you get hit by poisonous gas blasts.

Deep-elves are so fragile. :(

You can get a very good idea of what the racial vulnerability and immunities are by reading the helpfiles. They are certainly good things to be aware of.


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PostPosted: Thu Feb 24, 2005 7:02 am 
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Joined: Sat Nov 20, 2004 11:38 am
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Location: Milton Ontario Canada
SK Character: Umdon
Griffons

Pro: Immune to poison, plague and gas attacks, Mastered toughnes, endurance and self-defense. Can fly when they like. Strong magical resistance to charms. Easy to get re-equiped

Con: Few armor slots but all those pros


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PostPosted: Thu Feb 24, 2005 8:36 am 
Kerrien wrote:
Griffons

Pro: Immune to poison, plague and gas attacks, Mastered toughnes, endurance and self-defense. Can fly when they like. Strong magical resistance to charms. Easy to get re-equiped

Con: Few armor slots but all those pros


I found few armor slots being a pro, because there are a lot less folks who want to pk a griffon for his eq.


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PostPosted: Thu Feb 24, 2005 10:10 am 
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The real cost of griffons having fewer slots is that they can carry fewer enchanted items. That generally translates to vulnerability to magic. The other big problem is the inability to use standard weapons and shields; a griffon's choices are limited.

I think this is a great choice for a newbie in classes that griffons do well in: barbarian, shaman, and priest. Griffons are very durable at low level, and the combination of endurance and fly makes exploration much easier. Balance in the endgame is fine as well, and the race is more forgiving of a few misplaced attribute points.


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PostPosted: Fri Feb 25, 2005 8:06 am 
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Location: Western New York
Quote:
I think this is a great choice for a newbie in classes that griffons do well in: barbarian, shaman, and priest. Griffons are very durable at low level, and the combination of endurance and fly makes exploration much easier. Balance in the endgame is fine as well, and the race is more forgiving of a few misplaced attribute points.


They also make decent scouts as well. Their large size allows them to deal some decent damage, the only draw back is the lack of places to get some decent bows.


Halflings:

Pro: Innate Hide, Sneak and resistance to magic.

Con: Small size, vulnerable to blunt damage, and unable to see in the dark.

Not being able to see in the dark is easily overcome, but you need a way to get infravision through items or flasks, or a glowing item. In return for the glowing item you won't be able to hide and sneak while wearing it, therefore not being able to see in the dark with this race it is a con.


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PostPosted: Fri Feb 25, 2005 1:42 pm 
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Humans:

Pros:
* No one "hates" you
* Any Aura
* Any Class
* + to primary stat of your class
* Balanced stats so you have no read difficiency
* Iron/fire/negative energy/lightning/Bog/etc does not wtfpwn you.
* No innate weaknesses.
* Medium size
* Good for newbies to gate a hang of things.

Cons:
* Very vanilla when it comes to character stat building
* No class(es) they are specifically engineered for.
* No innate spells
* No innate skills
* No innate strengths.
* No forced RP because no one hates you ;)


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PostPosted: Sat Feb 26, 2005 7:15 am 
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Joined: Wed Jun 26, 2002 9:13 pm
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Salak wrote:
Kilia wrote:
Deep-elves:
Con: Iron and Bolt of Glory are the ones that come to mind first.


..along with poison and plague. The poison vulnerability is especially painful when you get hit by poisonous gas blasts.

Deep-elves are so fragile. :(


Add color blind.


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PostPosted: Sat Feb 26, 2005 7:57 am 
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Human:
Pro:
*Any class.
*Recieve a bonus to their professions primary attributes.
*Any aura.
Con:
*Cant naturally see in the dark.
*Are considered average and not outstanding in most classes.


Half-elves:
Pro:
*Any class.
*Any aura.
*Infravision.
*Resistant of charm.
*Lesser version of bonus to primary attribute.

Con:
*Half-breed jokes all the way around.


Halfling:
Pro:
*Hide and Sneek
*Resistant to magic.
*Fleetness.
*Any aura.

Con:
*Vulnerable to blunt weapons.
*Weak bodies.

Gnomes:
Pro:
*Highest Wisdom of all races.
*Poison resistant.
*Mental attack resistant.
*Infravision.
*Detect burried.
*Any Aura.

Con:
*Vulnerable to blunt weapons.
*Poor swimmers.
*Slight disadvantage to all other stats.
*Short jokes.

Elves:
Pro:
*Most charismatic.
*Detect magic.
*Infravision.
*Resistant to magic and charm effects.
*Sneak.

Con:
*Known as a white aura.
*Vulnerability to poison.
*Vulnerability to disease.
*Vulnerability to negative energies (necro spells)
*Vulnerability to iron.

Deep-Elves:
Pro:
*Agile.
*Intelligent.
*Detect magic.
*Faerie fire.
*Infravision.
*Sneak.
*Resistant to magic and charm effects.

Con:
*Vulnerable to poison.
*Vulnerable to disease.
*Vulnerable to light.
*Vulnerable iron.
*Dark aura.

Dwarf:
Pro:
*High strength, endurance and toughness.
*Resistant to poison.
*Resistant to disease.
*Detect burried.
*Infravision.
*Any aura.

Con:
*Bad swimmers.
*No natural magic attributes.

Centaur:
Pro:
*Strong.
*Wise.
*Fair Charismatic ability.
*Kick.
*Acid resistant.
*Cold resistant.
*Can be mounted.
*Any aura.

Con:
*Less armor slots.
*Vulnerable to fire.
*Vulnerable to energy attacks.
*Lower dex.
*Crude horse jokes.

Sprites:
Pro:
*Quickest most agile race.
*Detect magic.
*Faerie fire.
*Faerie fog.
*Fly.
*Resistant to charm.
*Resistant to magic and mental attacks.
*Any aura.

Con:
*Weak.
*Vulnerable to disease.
*vulnerable to blunt weapons.
*Vulnerable to iron.
*Being called a bug.
*Most annoyingly played race.

Griffons:
Pro:
*Almost no weakness.
*Moderate Strength, build and mind.
*Fly.
*Attached weapons.(claws)
*Infravision.
*Toughness.
*Immune to poison.
*Immune to disease.
*strong resistant to charm effects.
*Resist cold.
*Resist acid.
*High Endurance.
*Can be ridden as a mount.

Con:
*Very few armor slots.
*Known as White aura.


Giants:
Pro:
*Strongest Race.
*Nearly as durable as dwarves.
*Poison resist.
*Disease resist.
*Bash.
*Boulder throwing.
*Any aura.

Con:
*Giant sized armor.
*Dumb as a rock.
*Vulnerable to mental attacks.


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