Shattered Kingdoms

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 Post subject: God Speak from NPC healers...
PostPosted: Fri Apr 08, 2005 5:47 pm 
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Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Quote:
>heal light
Zinobian says 'You do not have enough gold for my services.'
[HP:100%] [ME: 12%] [PE: 31%]
> train stat
Zinobian says to you 'H d`m ssbho znt gps 1 tdtthpot.'
Zinobian says to you 'H dbm us`ho zpv ho: tss hos vjt lbmb bsu'


I don't speak uxmaln at all.


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 Post subject:
PostPosted: Fri Apr 08, 2005 7:21 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 416
Location: The 5th layer of Hell, New Jersey
A ways back it was posted that if you see a NPC using god speak to bug log it in game from the room the NPC is in.


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 Post subject:
PostPosted: Sat Apr 09, 2005 12:45 am 
That post was for player controled NPCs. Is it charmies, tribunal NPCs, or any other sort that have god speak and a player could make invisable and order to tell someone a tell making it seem like an imm.


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PostPosted: Sat Apr 09, 2005 1:19 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Use TYPO if the bug is always speaking in white (god language).

Use BUG if it's a game-message that is being used as an 'echo' instead of a 'say' (as is the case above). The code is spitting out the response to your command, instead of the NPC itself.

________

Having said all that, since Dulrik enabled the code to be aware of arrows in quivers, I wonder if he could make it aware of coins in containers. This would be an IDEA.


And no, I didn't plan on explaining all three commands when I hit reply. :)


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PostPosted: Sat Apr 09, 2005 5:28 pm 
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Mortal

Joined: Sat Jan 29, 2005 5:49 pm
Posts: 76
Yes it was, Zyshain. We're aware of your nefarious subterfuge. You ain't gotta lie to kick it.


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