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 Post subject: Enchanting weapons
PostPosted: Tue May 03, 2005 3:07 pm 
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Joined: Thu Feb 26, 2004 5:43 pm
Posts: 145
Location: California
Is there ever a chance that when you are enchanting a weapon you can add something more than simply making it hit better and do more damage?


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PostPosted: Tue May 03, 2005 3:09 pm 
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Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Nope.


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 Post subject:
PostPosted: Tue May 03, 2005 3:36 pm 
Levels


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PostPosted: Tue May 03, 2005 3:36 pm 
Levels

Glowy

Humming...


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PostPosted: Tue May 03, 2005 4:24 pm 
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Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Bastards. Fine, on a "brilliant" enchant it will make the weapon glow, and when it nears the max point it will hum (assuming it doesn't start that way).

If you really want to be technical, you can also explode and fade them as well.


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PostPosted: Tue May 03, 2005 5:10 pm 
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Joined: Fri Jun 11, 2004 5:24 pm
Posts: 74
Location: 4me2no
Adder wrote:
Bastards. Fine, on a "brilliant" enchant it will make the weapon glow, and when it nears the max point it will hum (assuming it doesn't start that way).

If you really want to be technical, you can also explode and fade them as well.


I made one phase. blinks. I don't know if thats still in the code though.
8)


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PostPosted: Tue May 03, 2005 6:42 pm 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Enchanting weapons:

From what I have found playing Fepel, which may be wrong.
---------------------------------------------------------------------
Regular enchant: Glows blue, you give +1 to hit and damage.

Critical enchant: Glows brilliantly blue. Glowing weapon and +2 to hit and damage

Slight = +1
Moderate = +2, +3
Greater = +4, +5

If one attribute is at maximum and the other is not, you can continue to enchant only improving one of the attributes. Some weapons cannot handle a +5 and will fade/vaporize. When a weapon hits +5 for both accuracy and damage the weapon will hum. Some weapons hum naturally, an IMM designed them that way, but may not necessarily be fully enchanted. Weapons also have a chance of fading/vaporizing or glowing when it changes quality rating. For example if a dagger that was average quality goes to above average quailty because of the level rating. When this change occurs there is a chance of glowing/fading/vaporizing. The chance is based on the material of the weapon. If you try to enchant it beyond +5 or a critical enchant would bring it above +5 it will fade/vaporize depending if the object makes it's save.


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PostPosted: Tue May 03, 2005 9:46 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
Weapons can have more than +5/+5. I've had weapons with +7/+7 and I think Vaodan even got a +8/+8 for me once.


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PostPosted: Tue May 03, 2005 10:12 pm 
I had a +8/+4 battle spear of killing [REDACTED] quickly once.


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PostPosted: Tue May 03, 2005 10:27 pm 
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Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
+8/+4 is crap, especially on a battlespear since there are other deadlier spear subtypes. The +8/+8 or even the +7/+7 are impressive, imagine what could happen if a weapon begun with a +4 dmg and was enchanted 6-7 times.

PS: One handed tanso steel khopesh with +2 dex +6 dmg +6 to-hit is a great way to plvl a warrior :D


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