Shattered Kingdoms

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 Post subject: Ember and Ash
PostPosted: Tue May 10, 2005 6:13 pm 
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Mortal

Joined: Tue Dec 07, 2004 7:39 pm
Posts: 654
Code:
A swirling disc of Ember and Ash
  You stand upon the northeastern sector of the disc.  Winds scatter ash at
your feet, benign enough until embers join in, swirling about you in an
eerie dance of dust and brightly glowing motes.  Towards the edge, embers
and ash spiral in descent into utter, complete nothingness.   
  A full moon hangs in the sky.  It's mostly clear, blistering, and windy. 
Obvious exits: s w sw
Kahlir is here.
An undead horror, the snake-like necrophidius, lurks here silently.
An undead horror, the snake-like necrophidius, lurks here silently.
Teijo is here.
Verlye is here.


Necrophidius in there? :o


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 Post subject:
PostPosted: Tue May 10, 2005 7:07 pm 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
This has been discussed before, if you find rooms that should not be law rooms, i.e. behind the stacks on the way to a certain gathering of angels, or the ash & ember local and all that lies past it, bug them while you are in them so the IMMs have the room numbers.


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 Post subject:
PostPosted: Tue May 10, 2005 7:21 pm 
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Joined: Tue Dec 07, 2004 7:39 pm
Posts: 654
You want it bug logged you go stand in there with things like that beating on you. Between those and the golems I'm really not going to wander every room in that area.


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 Post subject:
PostPosted: Tue May 10, 2005 7:33 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 416
Location: The 5th layer of Hell, New Jersey
Ilyana wrote:
You want it bug logged you go stand in there with things like that beating on you. Between those and the golems I'm really not going to wander every room in that area.
If you don't want to take the time to get it bug loged then don't waste space by posting it here as it does next to jack without them being able to see the room number.


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 Post subject:
PostPosted: Tue May 10, 2005 8:23 pm 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Code:
alias bugroom bug This room should not be flagged as a law room.;flee


;)


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 Post subject:
PostPosted: Tue May 10, 2005 8:40 pm 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
You all have to be joking, right?


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PostPosted: Tue May 10, 2005 9:38 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
You can always stand one room away and use BUG or TYPO. For example -
> bug The room just north of here is marked as Taslamar - it should be Uxmal

---

This is especially appropriate for portals that exit incorrectly. The one below is a hard one to fix:
> bug I'm standing in the forest in Taslamar, but I entered an old house over in the Zhenshi desert somewhere!

Much better if you report it from the broken end -
> bug The old house entrance in the desert here exits into the forest in Taslamar - should probably be entering a old zhenshi house. :)


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 Post subject:
PostPosted: Wed May 11, 2005 11:06 am 
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Joined: Wed Mar 27, 2002 8:10 pm
Posts: 549
Location: In front of my computer.
Also, I heard it's a good idea to put the KD's name in front like:

bug ALSHAIN: This room is blah blah blah


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PostPosted: Wed May 11, 2005 11:38 am 
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Joined: Mon Mar 18, 2002 7:53 am
Posts: 174
Also if this is where I think it is...

And you knew the history of the zone like I do...

Its not THAT far off.

But yea, they probably shouldn't be there.


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 Post subject:
PostPosted: Wed May 11, 2005 11:46 am 
Smaggler wrote:
Also if this is where I think it is...

And you knew the history of the zone like I do...

Its not THAT far off.

But yea, they probably shouldn't be there.


It's a classic case of you tell the wrong person and then everybody knows about it.


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