Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Jun 09, 2005 12:36 am 
Okay, I ran into this problem while wandering through Taslamar again. Beat the crap out of the first peacekeeper, second peacekeeper rescues and seems to become nigh invincible with uber AC (my hits just deflect).

Seems something is wrong with -that- part. How rescuing makes your AC go up...leads me to wonder if that actually happens for PCs as well, and even if not so this is still completely broken.

I'm not providing a repeat log cuz it's pretty much the same as the posted log.


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PostPosted: Thu Jun 09, 2005 1:29 am 
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Mortal

Joined: Wed Mar 16, 2005 4:13 pm
Posts: 377
Location: Okinawa
My theory remains that when the second peacekeeper rescues, his sanctuary remains intact. Since rescue doesn't break ones own sanctuary, and these NPCs are close to gm, and will be having high level protection and sanctuary, aswell as the high iron ac or their innate steel hide, which ever is higher. Destrivai being a darky, I can see him having a very difficult time chewing through them.


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PostPosted: Thu Jun 09, 2005 1:40 am 
I'll figure in a clueless factor along with the fact that you have no idea what you're talking about.


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PostPosted: Thu Jun 09, 2005 1:45 am 
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Mortal

Joined: Wed Mar 16, 2005 4:13 pm
Posts: 377
Location: Okinawa
If you don't want suggestions to your problem, then deal with it and don't bother trying to post your problem here. Someone has their panties in a knot.


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PostPosted: Thu Jun 09, 2005 1:58 am 
I can only classify this type of armor deflection as being equatable to a mercenary in full adamantite with an adamantite shield with spirit aura and sanctuary in effect -and- being protected by shield wall.

Sanctuary isn't going to grant that guy this much more protection (unless it is some freaky ungodly type sanctuary)

Also that thing that drops me down to 1 attack a round is really irking as well.


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PostPosted: Thu Jun 09, 2005 10:10 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I've already fixed this problem for the next update.


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