Shattered Kingdoms

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PostPosted: Mon Sep 05, 2005 2:25 am 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Update:

  1. The walls are a bug and should not be (ab)used for access - they will be fixed shortly.
  2. If anyone knows how to reproduce the bug that turns the 'barred exits' (eg, arrow slit / murder hole) into a damaged wall (and thereby allowing passage), please let either myself or Dulrik know ASAP.


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PostPosted: Mon Sep 05, 2005 2:28 am 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
silmar wrote:
On a side note the things do not repair like normal bashable things on a repop tick. The fact that you can bash them with any Bash like attack. Im thinking it is a bug spin off from all the cabal HQs being made no recall, consider there was no RP leading up to the change.


See now as a god I have bash, and I can't bash any of the non-wall exits. The key question is what attack/flee/retreat/whatever is creating the bugged room exit, of which I'm fairly sure a 'damaged wall' is merely a symptom.


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PostPosted: Mon Sep 05, 2005 10:41 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Update: All the broken walls I knew about are fixed. I found one way that the wall could have been broken (which only one cabal can do) and that will be fixed for next update. If there are other ways to break the wall, I'd like to hear about them. If I see any more broken walls and that person doesn't immediately turn themselves in (because it was an accident) then that person will be facing deletion.


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PostPosted: Sun Sep 11, 2005 6:01 am 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
I fireballed a NPC in the adept hq. It was frisky, he was on the northwest side. He came out and engaged me in melee, I don't know if he came through the door or if he came through the murder hole, but this happened after your post saying you fixed it. I don't know if its a different bug or the same one.


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