Shattered Kingdoms

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PostPosted: Wed Sep 28, 2005 4:36 pm 
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Location: Athens,Greece
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Wakizashi. And even more importantly, katana. Also, a pair of scabbards as one waist item to hold them as a daisho. Also, make them better, especially the katana. It should effectively be the most damaging one-handed sword, close to the bastard and long-sword.


The bastard sword and the longsword are among the worst sword subtypes. katanas are already better than them.
There is one adamantite katana in the game but it is unique and 2-handed, aka useless.
I wanted to see adamantite katanas and wakizashis in the game from when I had Kenjiro, please make some.

On another note, there are already adamantite kamas (very rare) in the game and adamantite sickles (death-rot AND rare), and since they are exotic and very powerful I don't want to see more. what I have yet to see is a one-handed adamantite/energy khopesh, the best sword subtype IMHO.

And personally I don't want to see any bandalores better than tanso, they are an extremely unbalanced subtype having superb speed and accuracy, decent damage, reach and being normally unparryable. I don't want to see swashies dying in 3 rounds from a stupid yo-yo.


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PostPosted: Wed Sep 28, 2005 4:56 pm 
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I don't know how much coding this would be.

I'd like an armor slot that one could wear non-protective clothing on. Something to make characters look a little bit different, one from the other. For instance, my character would love wearing "an embroidered damask gown" over her very utilitarian armors. Not for extra protectiveness, and the clothing shouldn't be able to be enchanted or in any way benefit anything but roleplay.

For extra fun (and I'm sure this would require some coding) create a tailor shop where you could describe your own unique clothing and purchase it (misuse would be punishable, of course, to prevent zoot suits and "bitchin' shades").

I just think it would add a little to roleplay.


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PostPosted: Wed Sep 28, 2005 5:34 pm 
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Location: Kansas
New races, classes, a PC boat system is all code stuff not building stuff.

What I think would be something fun to have is a graveyard for old PC characters in each kingdom. Characters could make up their own inscriptions on the tombstone (it would have to be a limited inscription due to size of tombstones.) Only characters who wanted to be added would.

It would be awesome for the Knightlord to be buried in the Imperial cemetary, or for the Fearless Paladin Crusader to be placed in the royal mausoleum. Whatever their names would be.

Code:
Before some tombstones
You are standing several feet off the path in the Imperial Cemetary. In front of you there are several tombstones scrawled with the names of past citizens. Dead branches from nearby trees are looming over the tombstones and casting eerie shadows on the ground.
Obvious Exits: N S W
      Several crumbling tombstones have been placed about here.


>Look N
You see The Council's burial ground.

>Look S
You see A Worn Path.

>Look W
You see The Legions burial ground.


Typing "exa tombstone" would enable you to read the player written inscription.


This would open the oppurtunity for RP'd burials. You could charge so much for a tombstone or a fancy tombstone to depict wealth of a person. You could have family mausoleums or areas, all that would cost money, but hey that is what the noble families do. None of the extras have to happen but it would just be something fun to have in the game.


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PostPosted: Wed Sep 28, 2005 5:51 pm 
Rowena wrote:
I don't know how much coding this would be.

I'd like an armor slot that one could wear non-protective clothing on. Something to make characters look a little bit different, one from the other. For instance, my character would love wearing "an embroidered damask gown" over her very utilitarian armors. Not for extra protectiveness, and the clothing shouldn't be able to be enchanted or in any way benefit anything but roleplay.

For extra fun (and I'm sure this would require some coding) create a tailor shop where you could describe your own unique clothing and purchase it (misuse would be punishable, of course, to prevent zoot suits and "bitchin' shades").

I just think it would add a little to roleplay.


About body.


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PostPosted: Wed Sep 28, 2005 5:57 pm 
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Joined: Tue Feb 15, 2005 7:56 pm
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Location: Somewhere
CABINS IN THE AYAMAO FORESTS!

My char has a large backstory (which is vital to her RP) involving a cabin in the Ayamao forest. I would like something to the sort of the shelters on the roads to Menegroth or the one room buildings near the Circle of Holy/Strong. Just a few one room cabins scattered through the forests near Sith, considering there is are a LOT of rather meaningless spaces between Sith and the Unclaimed Territory.

I've PMed this to Zav but im not sure when/if he'll get it.

PLEASE!?!? :o


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PostPosted: Wed Sep 28, 2005 7:09 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
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Location: Miami, FL
Sheathing, cinching and strapping items.

http://www.shatteredkingdoms.org/forums ... hp?t=11986

Vehicles would be cool -- and not very hard to do, if you think about it, even scripted.


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PostPosted: Wed Sep 28, 2005 7:42 pm 
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dalamar wrote:
A lot of you are suggesting precisely what he said not to- namely things that have to be coded or implemented by Dulrik. Things like new races and tribunals and new starting cities beyond the 6 we have now would fall into that category.


So basically whatever a builder could do...okay...

I'd like to see a journeyman to expert level 'leveling zone' built for dark auras to use - one that doesn't have BoG flinging paladins especially. More than one if possible, but one will suffice. And by 'leveling zone', I mean an area that gives dark auraed characters decent experience, is fairly large so that a few people can be there at once, but that isn't highly patrolled by master - GM paladin/priest NPCs flinging shite loads of anti-aura spells. PCs I can deal with, the NPCs are an exteme discomfort in the posterior portions of my person. Exactly what is IN said zone I'll leave up to the builder, so if wert wants to do a floating island covered with lighty wizards, go for it.


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PostPosted: Wed Sep 28, 2005 9:20 pm 
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1) Religion noteboards.

A huge asset for coordination. Large religions can't possibly have all their members online at once, or even have the high priest(ess) meet everyone regularly. And while I agree it would be fun to have religions go public on noteboards, I don't see that happening.

2) More high-level areas with both RP and training value, that don't require a hernia to get to.

A tall order I know, but the Temple of Murder gets old after the tenth trip or so. With GM so hard to get to, I think there's need for more Master+ areas. I grant that easy high-level NPCs should be hard to find and get to, but how about some reasonably challenging NPCs in other places?

3) Filling the gaps in griffon itemization

I've talked with a few other griffon players, and I think there are a few things missing. (I'm not a student of uberloot, though, so I encourage additions and corrections.)

* Shields of mithril or better, preferably tower style.
* Axes of mithril or better.
* Throwing weapons of any kind.
* Exotic weapons of any kind.
* About body items with AC and other goodies, especially for heavy armor. (This is the only griffon equipment slot affected by class restrictions. Barbarians and heavy armor priests should get something out of it.)
* RP items with appropriate enchantments and/or enchantability. (Griffons have very few slots, and can't waste them on low-value items. I liked the tangle-chains on the Owyran NPCs - but since they provide only +1 to one attribute, with no further enchants possible, there's no way I'd consider wearing one.)

Of course, good stuff can't normally be placed on griffon NPCs, due to the ease of requests. How about using felgryf and undead griffon NPCs instead?

4) Colorful areas

There are areas that really make an adventurer's jaw drop. The detail of Upper Craftelin and Owyran come to mind. They're memorable places just because of their concept. Add detailed history, vibrant descriptions, and interactive NPCs, and you have everything you could want in an area.


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PostPosted: Wed Sep 28, 2005 9:47 pm 
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I'd like a ring that gives DH on command and has the word shadow in it. Thanks for making my dream happen after I reported 300+ typos to you, Wert ;). Hard to believe you actually kept my old ring in the game!


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PostPosted: Wed Sep 28, 2005 9:56 pm 
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Location: Athens, Greece
More areas that can be an adventure themselves (like Craeftilin, D'Astae camp, Owyran etc). They are ALWAYS fun. Make the deep a kingdom with tribunal and portal stones. Deep-elven bards!!! And more books and quests are always welcomed of-course.

Oh, and make an adventurers' guild that is actually working. That would be awesome for bards/scouts.

And the dreaming idea was neat.


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