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 Post subject: Seawatch Exit Issues
PostPosted: Fri Oct 28, 2005 12:52 am 
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Mortal

Joined: Sun Sep 11, 2005 5:29 am
Posts: 71
[HP:100%] [ME: 98%] [PE: 58%]
You walk east.

A winding path
To the east, this twisting, winding gravel path ascends the small hillock
you find yourself upon, whereas to the west, it descends towards the
crowded tournament fields. The air seems charged with static, heavy with
sea-salt. In the near distance, above the roar of the crowded western fields,
the beating of the ocean upon the battered coastal cliffs can be clearly
heard.
It's mostly clear, cold, and there is absolutely no wind.
Obvious exits: w u sw
A gnarled old peasant woman stands here muttering under her breath.

[HP:100%] [ME: 98%] [PE: 58%]

look west
You see A muddy field.
A small peasant boy is nearby west from here.

[HP:100%] [ME: 98%] [PE: 58%]
You walk west.

A muddy field
You are within a broad field, the ground heavily churned by the crowds
that frequent this place. The maniacal calling of gulls compete with the
clamour of the gathered NPC, beneath which the rush and tow of the ocean
breaking against the cliffs beyond the rise to the east is an ever present
reminder of the inevitability of the of time and the will of the gods in the
face of mortal pomp and pride. The higher ground here offers an unmatched
view of the violence and brutality of the tourney field to the west.
It's mostly clear, cold, and there is absolutely no wind.
Obvious exits: n e s
A small peasant boy is here, his dirty face full of wonder and awe.

[HP:100%] [ME: 98%] [PE: 58%]
You walk east.

A winding path
To the east, this twisting, winding gravel path ascends the small hillock
you find yourself upon, whereas to the west, it descends towards the
crowded tournament fields. The air seems charged with static, heavy with
sea-salt. In the near distance, above the roar of the crowded western fields,
the beating of the ocean upon the battered coastal cliffs can be clearly
heard.
It's mostly clear, cold, and there is absolutely no wind.
Obvious exits: w u sw
A gnarled old peasant woman stands here muttering under her breath.

[HP:100%] [ME: 98%] [PE: 57%]
You walk southwest.

A muddy field
You are within a broad field, the ground heavily churned by the crowds
that frequent this place. The maniacal calling of gulls compete with the
clamour of the gathered NPC. To the east, the ground rises sharply, a
winding gravel path leading up the small hill. Occasional flashes of flame
and other odd lights, hand in hand with sharp cracks and rumbling
explosions, crown the crest. They drown the screams and challenges of
the western battles, clearly inexplicable as anything less than magery.
It's mostly clear, cold, and there is absolutely no wind.
Obvious exits: n e sw
A humble page is here, awe-struck by the chivalric splendour of the tourney.

[HP:100%] [ME: 98%] [PE: 57%]

look east
You see A winding path.
Grizella is nearby east from here.

[HP:100%] [ME: 98%] [PE: 57%]

look north
You see A muddy field.
A small peasant boy is nearby north from here.
A peasant, a peasant, a robust friar, a minstrel, a peasant girl and a peasant are fairly far north from here.

[HP:100%] [ME: 98%] [PE: 57%]
It's a bit nippy here.

[HP:100%] [ME:100%] [PE: 67%]
The first quarter moon rises, casting a silver glow over the night.

[HP:100%] [ME:100%] [PE: 67%]

A muddy field
You are within a broad field, the ground heavily churned by the crowds
that frequent this place. The maniacal calling of gulls compete with the
clamour of the gathered NPC. To the east, the ground rises sharply, a
winding gravel path leading up the small hill. Occasional flashes of flame
and other odd lights, hand in hand with sharp cracks and rumbling
explosions, crown the crest. They drown the screams and challenges of
the western battles, clearly inexplicable as anything less than magery.
A first quarter moon hangs in the sky. It's mostly clear, cold, and
there is absolutely no wind.
Obvious exits: n e sw
A humble page is here, awe-struck by the chivalric splendour of the tourney.

[HP:100%] [ME:100%] [PE: 67%]
> You walk east.

A winding path
To the east, this twisting, winding gravel path ascends the small hillock
you find yourself upon, whereas to the west, it descends towards the
crowded tournament fields. The air seems charged with static, heavy with
sea-salt. In the near distance, above the roar of the crowded western fields,
the beating of the ocean upon the battered coastal cliffs can be clearly
heard.
A first quarter moon hangs in the sky. It's mostly clear, cold, and
there is absolutely no wind.
Obvious exits: w u sw
A gnarled old peasant woman stands here muttering under her breath.

[HP:100%] [ME:100%] [PE: 67%]
> You see A muddy field.
A small peasant boy is nearby west from here.

[HP:100%] [ME:100%] [PE: 67%]
> You walk west.

A muddy field
You are within a broad field, the ground heavily churned by the crowds
that frequent this place. The maniacal calling of gulls compete with the
clamour of the gathered NPC, beneath which the rush and tow of the ocean
breaking against the cliffs beyond the rise to the east is an ever present
reminder of the inevitability of the of time and the will of the gods in the
face of mortal pomp and pride. The higher ground here offers an unmatched
view of the violence and brutality of the tourney field to the west.
A first quarter moon hangs in the sky. It's mostly clear, cold, and
there is absolutely no wind.
Obvious exits: n e s
A small peasant boy is here, his dirty face full of wonder and awe.

[HP:100%] [ME:100%] [PE: 66%]
> You walk east.

A winding path
To the east, this twisting, winding gravel path ascends the small hillock
you find yourself upon, whereas to the west, it descends towards the
crowded tournament fields. The air seems charged with static, heavy with
sea-salt. In the near distance, above the roar of the crowded western fields,
the beating of the ocean upon the battered coastal cliffs can be clearly
heard.
A first quarter moon hangs in the sky. It's mostly clear, cold, and
there is absolutely no wind.
Obvious exits: w u sw
A gnarled old peasant woman stands here muttering under her breath.

[HP:100%] [ME:100%] [PE: 66%]
> You walk southwest.

A muddy field
You are within a broad field, the ground heavily churned by the crowds
that frequent this place. The maniacal calling of gulls compete with the
clamour of the gathered NPC. To the east, the ground rises sharply, a
winding gravel path leading up the small hill. Occasional flashes of flame
and other odd lights, hand in hand with sharp cracks and rumbling
explosions, crown the crest. They drown the screams and challenges of
the western battles, clearly inexplicable as anything less than magery.
A first quarter moon hangs in the sky. It's mostly clear, cold, and
there is absolutely no wind.
Obvious exits: n e sw
A humble page is here, awe-struck by the chivalric splendour of the tourney.

[HP:100%] [ME:100%] [PE: 66%]
> You walk east.

A winding path
To the east, this twisting, winding gravel path ascends the small hillock
you find yourself upon, whereas to the west, it descends towards the
crowded tournament fields. The air seems charged with static, heavy with
sea-salt. In the near distance, above the roar of the crowded western fields,
the beating of the ocean upon the battered coastal cliffs can be clearly
heard.
A first quarter moon hangs in the sky. It's mostly clear, cold, and
there is absolutely no wind.
Obvious exits: w u sw
A gnarled old peasant woman stands here muttering under her breath.

[HP:100%] [ME:100%] [PE: 66%]
> You walk southwest.

A muddy field
You are within a broad field, the ground heavily churned by the crowds
that frequent this place. The maniacal calling of gulls compete with the
clamour of the gathered NPC. To the east, the ground rises sharply, a
winding gravel path leading up the small hill. Occasional flashes of flame
and other odd lights, hand in hand with sharp cracks and rumbling
explosions, crown the crest. They drown the screams and challenges of
the western battles, clearly inexplicable as anything less than magery.
A first quarter moon hangs in the sky. It's mostly clear, cold, and
there is absolutely no wind.
Obvious exits: n e sw
A humble page is here, awe-struck by the chivalric splendour of the tourney.

[HP:100%] [ME:100%] [PE: 65%]
> You walk east.

A winding path
To the east, this twisting, winding gravel path ascends the small hillock
you find yourself upon, whereas to the west, it descends towards the
crowded tournament fields. The air seems charged with static, heavy with
sea-salt. In the near distance, above the roar of the crowded western fields,
the beating of the ocean upon the battered coastal cliffs can be clearly
heard.
A first quarter moon hangs in the sky. It's mostly clear, cold, and
there is absolutely no wind.
Obvious exits: w u sw
A gnarled old peasant woman stands here muttering under her breath.

[HP:100%] [ME:100%] [PE: 65%]
> You walk west.

A muddy field
You are within a broad field, the ground heavily churned by the crowds
that frequent this place. The maniacal calling of gulls compete with the
clamour of the gathered NPC, beneath which the rush and tow of the ocean
breaking against the cliffs beyond the rise to the east is an ever present
reminder of the inevitability of the of time and the will of the gods in the
face of mortal pomp and pride. The higher ground here offers an unmatched
view of the violence and brutality of the tourney field to the west.
A first quarter moon hangs in the sky. It's mostly clear, cold, and
there is absolutely no wind.
Obvious exits: n e s
A small peasant boy is here, his dirty face full of wonder and awe.

[HP:100%] [ME:100%] [PE: 65%]
> You scratch your head in puzzlement.

[HP:100%] [ME:100%] [PE: 65%]


Dunno if its meant to be that way or not. Basically, whenever I went east, I entered the witch's shop. Heading southwest took me to where I started. Also, you exit the mages circle by going west, but you enter it by going up?


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 Post subject:
PostPosted: Fri Oct 28, 2005 1:10 am 
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Mortal

Joined: Tue May 11, 2004 5:24 am
Posts: 582
Location: Springfield, Missouri
It's magic!


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 Post subject:
PostPosted: Fri Oct 28, 2005 1:41 am 
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Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Go to the Bazaar in Ch'zzrym if you like these kind of set-ups.


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 Post subject:
PostPosted: Fri Oct 28, 2005 3:50 am 
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Immortal (Inactive)

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
Typo log it. tm











"Typo log it" is a registered tradmark of Werttrew Enterprises.


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PostPosted: Fri Oct 28, 2005 11:50 am 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
:/ I actually googled Werttrew Enterprises.


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