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 Post subject: What are armor restrictions for clerics not in a religion?
PostPosted: Sun Oct 30, 2005 2:24 pm 
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Joined: Sun Oct 09, 2005 3:59 pm
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Location: Between your toes.
If my topic doesn't allready make the question clear, here it is:

What are the armor restrictions on a cleric if the cleric isn't in a faith yet?
I know hellie/pallie faiths get heavy, and other peeps get light or cloth, depending, but I'm not sure which kind of rags I should put on where I am right now.

And while the subject of class/religion dependancy is up, what classes have spell dependancy on joining a faith? I know a cleric can't do s---- much without getting invested, and I hear hellies and pallies also have spell restrictions contingent on it. Anything else?


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PostPosted: Sun Oct 30, 2005 2:55 pm 
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Un-invested priests are allowed to wear light-armor. That means if you get invested into a cloth faith you will actually go down in armor quality.

Only priests, hellions, and paladins need a religion to use their spellset. They are allowed to cast up to initiate spells without being invested. They can always use skills, regardless of religious status.


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PostPosted: Sun Oct 30, 2005 4:57 pm 
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Joined: Sat Jul 16, 2005 7:50 pm
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help armor2


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PostPosted: Mon Oct 31, 2005 8:45 am 
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Minette wrote:
help armor2


I'm going to cook and eat the next person that refers me to a help file that DOES NOT ANSWER MY QUESTION! :evil:




And thank you, Frollith. :)


Last edited by Bah-ray-mew-boom on Mon Oct 31, 2005 9:21 am, edited 1 time in total.

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PostPosted: Mon Oct 31, 2005 8:52 am 
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:lol: Reading comprehension anyone?

Quote:
I'm going to cook and eat the next person that refers me to a help file that DOES NOT ANSWER MY QUESTION!


At least you did get your question answered. So, it is not THAT bad. :P


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PostPosted: Mon Oct 31, 2005 9:23 am 
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Location: Between your toes.
Oh yes, good point. I'll make sure to cook and eat the next person who refers me to a help file that does not answer a question *that has allready been fully answered.* Must edit that..


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PostPosted: Wed Nov 09, 2005 6:47 am 
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What exactly *are* the armor penalties when wearing heavier armor than you're supposed to? Help armor2 says it's a "penalty to spells and skills that are affected by range of movement." Does this mean that spells requiring a reflex save has a harder time to hit? Higher mana cost? And does this mean it lowers the success rate of skills like dirt kick?


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PostPosted: Wed Nov 09, 2005 8:40 am 
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Saves I'm unsure about, but I know that it will reduce your proficiency in all spells and most skills. For example, if I wore an adamantine breastplate, resurrection and shield block (and 20 other spells/skills) would go from mastered to superb.


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PostPosted: Wed Nov 09, 2005 12:06 pm 
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Location: Boston, USA
SK Character: Sorel
Ethnael wrote:
What exactly *are* the armor penalties when wearing heavier armor than you're supposed to? Help armor2 says it's a "penalty to spells and skills that are affected by range of movement." Does this mean that spells requiring a reflex save has a harder time to hit? Higher mana cost? And does this mean it lowers the success rate of skills like dirt kick?


Type "skill" or "spell" after you wear armor heavier than your class allows. Your proficiencies will go down (for instance, (mastered) dirt kick to (superb) dirt kick) dependent on how much and how heavy the armor it is that you're wearing. If you're a cloth armor class you'll suffer more of a penalty for one piece of adamantite than a light armor one.


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PostPosted: Wed Nov 09, 2005 4:14 pm 
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Bah-ray-mew-boom wrote:
Minette wrote:
help armor2


I'm going to cook and eat the next person that refers me to a help file that DOES NOT ANSWER MY QUESTION! :evil:


It does now.


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