Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Dec 23, 2024 2:52 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: Blindness and named exits
PostPosted: Wed Nov 02, 2005 9:25 am 
Offline
Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Blindness should not prevent characters from entering named entrances. A character blinded in the wilderness (or one who recalls) has no recourse but to wait the blindness out, since they cannot see the who list to communicate with others, enter any town in SK, or do anything short of yelling out for help.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 02, 2005 9:32 am 
Offline
Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
It's odd how there's no uniformity among blindness (magical/dirt kick, lack of infravision, and cabal spell). One blindness is the same as another, no?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 02, 2005 2:09 pm 
Offline
Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
You can teleport to stones with blindness, but not fly into a city.

WTF, but you *can* do it when it's dark and you can't see because of lack of infravision.

Or even better, you can gate to stones, but not see to walk through the gate.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 02, 2005 5:57 pm 
Offline
Mortal

Joined: Wed Jan 08, 2003 4:55 pm
Posts: 93
I agree, somebody blind should be able to feel their way around and find an exit somehow. Be it a crack in a wall or a 15 foot gate in front of them.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jun 15, 2006 9:42 am 
Offline
Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Good old search feature. I was about to repost the exact same information.

One should be able to navigate through named exits while blinded.


While blinded, one can navigate through cardinal directions, open and close doors in said directions, and even leave named areas that have a cardinal exit. But one cannot enter named exits while blind. I've even been told that one can flee through named exits, though I've not been "twinkish" enough to succeed in this operation myself.

While I understand that enabling this ability would in some small measure reduce the effectiveness of this spell, I find it more than a little frustrating that blinding my character under all but the most primitive circumstances forces him to sit and wait out the effect of the blindness, which is not a held spell.

One cannot see the who list to contact a priest/shaman/friend for curing, enter any city to access a healer, order/persuade NPCs to cure, or even reach into a container to pull out a potion of cure blindness (not even have it handed to you). In fact, the only time that one has a recourse is when one is already within a city and can wander through that city until one stumbles into the local healer with enough gold already in hand, or one can leverage a global channel (yelling, cabal chat) to request aid, in which case either a healer can cast a spell or an adventurer can plant a potion. There are few things more frustrating (and potentially dangerous) that recalling to a set of stones and waiting somewhere around the city outskirts, unable to stumble through the 15-foot gate which leads into the city proper.


Although there are several alternative solutions, I would believe that the easiest -- and most logical -- solution would be to enable navigation through named exits while blinded.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jun 15, 2006 11:35 am 
Offline
Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Blinded people cannot find their way around?

Two words: Ray Charles.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jun 15, 2006 8:30 pm 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I second this motion. Is there some sort of code issue creating a wall here? It makes no sense to be able to move around while blind, yet not enter named exits.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jun 19, 2006 6:59 am 
Also, when blind, how exactly is this explained.

Code:
[HP: 90%] [ME: 87%] [PE: 91%]
> i
You are carrying:
     a jeweled vial of word of recall

[HP: 90%] [ME: 87%] [PE: 91%]
> eq
You are using:
<worn on finger>     something
<worn around neck>   something
<worn around neck>   something
<worn as symbol>     something
<worn on body>       something
<worn on head>       something
<worn on legs>       something
<worn on feet>       something
<worn on hands>      something
<worn on arms>       something
<worn about body>    something
<worn about waist>   something
<worn around wrist>  something
<right hand>         something
<left hand>          something

[HP: 90%] [ME: 87%] [PE: 91%]
>
You rub the dirt out of your eyes.


How can I see what's in my inventory, but I can't see my eq? Like also, you can equip something when your blind, but you can't unequip anything, unless you type rem all, haven't bothered trying that.


Top
  
Reply with quote  
 Post subject:
PostPosted: Mon Jun 19, 2006 7:54 am 
Offline
Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Because of certain effects that prevent visabilty, they were mildly overpowered in PK because the victim had *no* way out. So it was added that you could see/use any herbs/vials while blind/dirted/deeper darkness/et cetera.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: Majestic-12 [Bot] and 112 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group