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 Post subject: Follow Bug
PostPosted: Tue Dec 13, 2005 3:32 am 
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Mortal

Joined: Wed Oct 09, 2002 5:46 am
Posts: 409
Location: South of Hell (Texas)
Quote:
[HP:100%] [ME: 41%] [PE: 94%]
> You no longer accept followers.
An Uxmaln pack mule stops following you.
A wary male half-elf stops following you.

[HP:100%] [ME: 41%] [PE: 94%]
> You walk east.

Main Hallway
This hallway is characterized by the floor's marble tiles and the
patterned stonework of the walls. A smaller corridor here intersects it,
leading south to another wing. The masonry to the north contains a small
arch which opens into a chamber beyond.
Obvious exits: n e(closed) s w

[HP:100%] [ME: 41%] [PE: 93%]
> You walk west.

Main Hallway
This is a continuation of the wide and elegant main hallway of the temple
complex. It is characterized by the floor's marble tiles and the patterned
stonework of the walls. A rather impressive and ornate door has been fixed
into the wall to the south.
Obvious exits: n(closed) e s(closed) w
(Charmed) A sturdy Uxmaln pack mule stands here.
A wary male half-elf is loitering here.

[HP:100%] [ME: 41%] [PE: 93%]
>
A wary male half-elf snarls angrily.
A wary male half-elf exclaims to you 'Begone frol heqe, wretched creature!'
A wary male half-elf now follows you.
A wary male half-elf starts to concentrate.

[HP:100%] [ME: 41%] [PE: 93%]
> You now accept followers.

[HP:100%] [ME: 41%] [PE: 93%]
>
A wary male half-elf utters the words, 'gszabra ay yauhp'.
A bright spear of light appears in a wary male half-elf's hand!
A wary male half-elf brings forth a blinding spear of light from his hand!
A wary male half-elf tosses his glowing spear, and you reel from its awful bite.
That really did HURT!

[HP: 74%] [ME: 41%] [PE: 93%]
> No way! You are still fighting!


Apparently they can follow you no matter what.


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 Post subject:
PostPosted: Tue Dec 13, 2005 4:20 am 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Been mentioned before. That "follows you" is more of an emote, if I remember correctly.


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 Post subject:
PostPosted: Tue Dec 13, 2005 5:18 am 
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Mortal

Joined: Sun Sep 11, 2005 5:29 am
Posts: 71
Except he really follows you.


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 Post subject:
PostPosted: Tue Dec 13, 2005 6:02 am 
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Mortal

Joined: Mon Sep 15, 2003 5:48 am
Posts: 1306
Think of it this way: If he were a PC, he'd be able to follow you into the room that quickly anyway.


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PostPosted: Tue Dec 13, 2005 8:16 am 
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Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Except PCs can't follow you with manual movement while casting.

And as for the wary half-elf... if you disable auto follow after he follows you it stops him.


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PostPosted: Tue Dec 13, 2005 2:43 pm 
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Mortal

Joined: Mon Mar 04, 2002 10:53 pm
Posts: 275
Location: Madison, WI
I think this bug relates specifically to this NPC. What I was really hoping was going to be addressed in this thread was the follow bug concerned w/ Inner Guardians.

Anyone grouped with someone who cabal gates should not be attacked by the inner guardian when they follow said cabal member through a cabal gate or to the guardian in general. Plz fix this so random ownings don't occur when independent/tribunal characters try to assist a cabal in need. QQ


Refer to instant_karna's post here:
http://www.mrperson13.com/viewtopic.php?t=950

Sorry for the high-jack.


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PostPosted: Tue Dec 13, 2005 4:40 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Regarding high jack: That's just how it's going to work for the time being. If you want to bring in defenders through a cabal gate and not have them get owned, they need to be a member of a faction with which you have an alliance.


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PostPosted: Wed Dec 14, 2005 8:25 pm 
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Mortal

Joined: Mon Mar 04, 2002 10:53 pm
Posts: 275
Location: Madison, WI
I care more about independent characters who want to help out a cabal under siege than allied/truce organizations helping. This basically forces a character to join a faction if they want to participate in any sort of CRS based pk, which is where a lot of pk happens, in or around keeps.


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PostPosted: Wed Dec 14, 2005 11:17 pm 
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Mortal

Joined: Mon May 03, 2004 9:07 am
Posts: 351
which begs the question: if you're really interested in being part of the CRS/helping your buddy cabal, why aren't you IN it?


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PostPosted: Wed Dec 14, 2005 11:40 pm 
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Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Elecho wrote:
which begs the question: if you're really interested in being part of the CRS/helping your buddy cabal, why aren't you IN it?


Alliances and loyalties shift.

Anyways, the fact that the guardian attacks nonallied players who come through the portal is frustrating, but they can still come up through the front door. Or you could start making the group right whne the enemy hits your outer guardian, or when you suspect that they might hit it.


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