Tragonis wrote:
own! wrote:
Lei_Kung wrote:
As far as I remember barbarians are not allowed in the Fist because their fighting/life style revolves around them being undisciplined whereas the Fist is centered on discipline. It has nothing to do with barbarians not wanting enlightenment. There are two problems here. First, the cabal and the class are inherently set in a mutually exclusive way. Second, the Fist shouldn't be a cabal but rather made into a class.
[REDACTED]. The way I understand it, barbarians weren't allowed in the fist because lightning fists and jujitsu used to stack with wild fighting and the immstaff didn't want that, so they made up a juju superstition surrounding barbarians and discipline.
Yeah fists skills and barbarian skills never stacked. The sole reason for disallowing barbarians was for rp purposes.
False.
Fist skills used to stack with self defense, brawling, and wild fighting.
The no-barbarians rule used to be a very general rule that people just sort of followed. Of course, being the jackass that I am, I pushed the issue with Dulrik early in my first stint as an immortal. The original argument against barbarian fistorz was that they would be unbalancing. Dulrik's original vision of the Fist was for it to be a lightie mage/priest cabal as a balance to the darkie mage/priest cabal (Adepts). Barbarian fistorz with wild fighting + fist skills would be overpowered.
Of course, when the real SK went down, and we were running on the test server for a short time, and we had all kind of fun opportunities, with Reina's help I built a griffon barbarian with the fist skills and I plowed through the wastelands at level 30-35. Solo. With Reina's help I also did testing between a half-elf barbarian fist and a griffon merc fist (for the n00bies, griffons used to have the merc class available to them rather than the barbarian class, and mercs & griffons ARE allowed in the fist). After running plenty of tests, I found that it was actually griffon merc fisties who were the most overpowered, rather than a barbarian fistie.
It was in light of my overwhelming evidence and irrefutable argument that if the issue was balance then it should be griffons barred from the Fist, not barbarians. This is when the current en vogue argument of "the cabal and the class are inherently set in a mutually exclusive way" and "The sole reason for disallowing barbarians was for rp purposes" came into play and became the Official Reason for Disallowing Barbarians
TM.
Given that fist skills do not stack with self defense/brawling/wild fighting anymore, this remains the only "valid" reason for banning barbarians from the cabal. Unfortunately, this is one of the very few cases where a particular class is FORCED into the narrow vision implied by the help files and the implementor's personal opinion of how that class should RP. Barbarians are not prevented from joining the other cabals, which all involve use of magic. Hellions are not prevented from joining chaotic cabals when they're supposed to be knightly. Paladins are not prevented from fleeing. What's unfortunate is that by the very virtue of roleplay and by the depth that is required to flesh out a character concept beyond the narrow constrictions of a generic character frame, this kind of shallow restriction hinders good RP & character opportunities. It's not the same thing as an evil paladin or a good-hearted drow- not even in the same league. And there is no harm in allowing it. It's just another case of "I said so" and needing that decision to have the weight of law.
And now you know the rest of the story.