Rial wrote:
If you take away the equipment diffrence nobody is going to gm because there is no need.
Not true. Even if it were just for the prestige of being able to see that Grand Master label in "score", there will always be some folks who will want those last 9 levels. And there's a lot more that's affected by GMing than just eq loss. We discussed it some on a topic I posted a few months ago.
That said, I'm absolutely in favor of getting rid of thieves at 40 or 41. Here are some reasons why:
* Levelling usually slows down for me somewhere around Master, depending on what I'm playing. That means that not only am I spending more time around Master, since it takes longer to level past it, but with more levelling to do, I need to spend more time doing other things so I don't get too frustrated. That means that not only am I spending more time at Master than at any level up to Master, but I'm probably also starting to gather some gear. It's super annoying to lose that gear, while I'm mired down a bit with the levelling, and looking to gear-hunting for a diversion. A little perverse, even.
* Another diversion to beat the levelling blues is to start getting involved in politics or religion, which inevitably makes enemies and usually leads to PK. Master chars can start to be effective in PK (I've heard). To be effective in PK, sometimes you need gear. You certainly don't want your gear to be disappearing every login, except possibly through a proper junk-loot.
* I have Mentor and Master level buddies who can enchant gear. But if they enchant my gear at Master, the gear goes away. That delays the natural assumption of their enchant-bitch duties, which isn't right at all. I'd like my Master to have some enchants. That'd be great.
* A group of Masters can easily and organically obtain outstanding and near-godlike quality gear. They should be able to keep what they can obtain without help from higher lev chars. This applies double to gear my Master can obtain solo.
* If "thieves" were masterful enough to take my gear when my char is a Master, then that implies that these "thieves" are Champions at least -- and they should be well-known around the Realms. I'd maintain that "thieves" are mentor-level at best, and shouldn't be skilled enough to take my Master's stuff.
* This is a positive first step toward making Masters "complete" chars. They still won't be, of course, but it would be interesting to see if the ratio of numbers of GMs to Masters changes at all.
Peace,
Bux