Gilgon wrote:
Lei's wrong. Hoarding would not increase if level 40's were able to hold onto GM gear, because level 40's don't get gm gear.
Interesting theory, but it is completely wrong. First, we are not just talking about GM gear but high level gear in general. Second, I’ve played a number of characters that have had level 50 items long before they GMed and I know many other players have had access to that equipment as well. Not only is this statement totally false it is also too limited in scope by not including level 49 items and level 48 items, etc.
Gilgon wrote:
If they do get gm gear, then they will lose it to inactivity eventually.
This assumes the character will be inactive, which there is no grounds to believe. In fact all a player would have to do is log on X hours a month to avoid the inactivity castration. Therefore, under the proposed change a player could have a character with X amount of upper level gear and be active according to the system but for practical purposes be inactive. Think about how many players you know that have multiple characters. This is really obvious and to claim that for some mysterious reason level 40’s will go inactive at some increased rate is fantasy. I would argue in the advent of this change, level 40’s active time will increase as the need to GM decreases. Because there will be less pressure to GM, some players will not GM (or at a much reduced rate) and others will keep playing level 40’s because they are no longer at such a great disadvantage (when they would delete/go inactive otherwise).
Gilgon wrote:
If they play the mud actively, they are either going to be gm extremely soon or will get ganked for their equipment
Because of the proposed change there will be less of a need to GM. Why then would anyone assume that these players will “be gm extremely soon”? To claim such would be the definition of an illogical argument. I submit that there will be players that can GM but under this change will choose not to pursue it because they don’t enjoy leveling.
I fully recognize that characters are Pked for what they have all the time, but that has no bearing on this issue for four reasons. First, avoiding PK and/or surviving an attack is not that difficult if you are properly prepared, adept at hiding, and/or grouped with players that can protect you. Second, to have a hoarding problem it doesn’t have to be one player holding 97% of all the gear in SK. Because a greater number of characters can hold onto more gear it could be spread among many characters (maybe characters of the same player, maybe not). Third, just because a hoarder gets ganked, what stops that character from quickly recouping that equipment (PKing his Pkers) and hoard it once again. Lastly, there still can be effectively inactive characters that put in enough hours to hold on to equipment but effectively take it out of the game.
Gilgon wrote:
I just wonder if Lei_kung plays the same mud that I do sometimes. Some of his points are wacko and don't make any sense.
I’ll admit that sometimes my writing can get convoluted and make my points hard to understand. I will gladly try and explain any of my points, using small words, all you need to do is ask. But trying to claim my points are “wacko” when you make a post that is obviously devoid of any logical or rational thought seems asinine. I’ll assume that you are a rational person with the ability to utilize solid reasoning and chalk up your post to simply being distracted by smearing peanut butter on yourself while you try on your grandmother’s underwear or something of that nature. After all, if you do grasp simple logic, it would have to be a huge distraction for you to make the assertions you do. As you can see, your stance does not hold up in the light of basic reasoning.
Lei Kung