Lei_Kung wrote:
Sleeper I think you skimmed this thread and I don’t blame you because it is already 8 pages long. At any rate, this thread is about making master level character viably “complete characters”. With the prominence that equipment plays in SK, it isn’t really possible to be considered a “complete character” without access to the upper level equipment. Therefore the question is posed, “should the thieving system be disabled for master level characters and above?”
In discussing this question the problem of hoarding has come up. This is a concern for a number of reasons from the use of storage characters (was a problem in the past) to issues of greater inactive characters to issues of supply and demand (more characters holding onto upper level gear effectively decreasing supply). Hence people have been brainstorming solutions to counter act the increase hoarding that would most likely result. It isn’t about trying to de-hoard more then is currently in place.
Lei Kung
Indeed I did skim over it. It was 6 pages when I started reading this, and from what I saw on those six pages, it became another avenue for people complaining about hoarders. Up until Forsooth summed it up for me, it was difficult to pick out what the main goal of this was. Hell, even if I was following it, I still probably would have been de-railed by the hoarding complaints... Unfortunately Lei, there has been, what I deem, a lot of people complaining over it. I suppose thats just my opinion though...
As I said in my last post, I am for this... as long as its implemented properly.
Here's the way I would see it done. (I don't have numbers in front of me, so this wouldn't be the final implementaiton, but it is the idea).
At lvl 41: A lot of current GM gear is available, from energy, to mithril, to adamantine.
At lvl 46: A handful of select items are available, and a very small set of armor is available.
At lvl 50: A handful of select items (the really special ones, like the SoD), and a small set of armor is availble.
To prevent castration, the character must have 1.5 times more hours than before (maybe two, depending on what the number is).
And since higher armor is available to more people, a few more sets of armor get added into the game, or a few sets of once worthless armor get changed and made stronger.
GM characters should also get some small bonus that can be removed at any time, depending on how this all falls out.
...
Thats the way I would do it. Though, thats just me.
sleeper