Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Dec 22, 2024 10:39 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Ygrithian Depths
PostPosted: Sun Apr 16, 2006 9:59 pm 
Offline
Mortal

Joined: Tue May 11, 2004 5:24 am
Posts: 582
Location: Springfield, Missouri
I'm gonna [REDACTED], so feel free to flame my sorry [REDACTED]...But how the hell can you gate into a room which you can't even cast spells while inside said room? This is utterly stupid and I for one hate it.

Code:
[HP: 100%] [ME:  79%] [PE: 100%] [Wealth: zero]

You utter the words, 'oahz'.
A magical gate materializes in a blinding flash of energy.

[HP: 100%] [ME:  67%] [PE: 100%] [Wealth: zero]
gate

The Quyling Liquid Dispensory.
  You are standing in a round room with a large stone counter against the
west wall.  Behind the counter a number of narrow pipes spit odd colored
liquids.
Obvious exits: e gate
     (Magical) A magical gate glowing with red energy leads elsewhere.

(Dark Aura) A spined naga slithers here, sharp claws hanging from all four arms.
(Dark Aura) Quyling is here washing stone glasses.
Delleny exits out of a magical gate.
A furry panda exits out of a magical gate.
Yurie exits out of a magical gate.
A flying serpent exits out of a magical gate.
The Quyling punches at Yurie's right leg, causing a sore wound.
Yurie dodges the Quyling's attack.
The Quyling punches at Yurie's left leg, causing a sore wound.
The Quyling punches at Yurie's left arm, tearing open a big bleeding wound!
Yurie dodges the Quyling's attack.

[HP: 100%] [ME:  67%] [PE: 100%] [Wealth: zero]

A spined naga slices at your chest, causing a deep gash.
A spined naga slices at your left arm, tearing open a big bleeding wound!
A spined naga slices your chest, causing a gaping wound!

[HP:  75%] [ME:  67%] [PE: 100%] [Wealth: zero]
gasp
You gasp quietly.

[HP:  75%] [ME:  67%] [PE: 100%] [Wealth: zero]

A spined naga dodges your attack.
Yurie slices at the Quyling's chest, barely scratching it.
The Quyling dodges Yurie's attack.
A flying serpent misses the Quyling.
Delleny stabs the Quyling's face, slightly puncturing its cheek.
The Quyling quickly jumps out of the way as a furry panda kicks dirt into the air.
The Quyling punches at Yurie's right arm, tearing open a big bleeding wound!
The Quyling punches at Yurie's left leg, tearing through a muscle!
Yurie's shield blocks the Quyling's attack.
The Quyling punches at Yurie's stomach, bashing a deep gash.
Yurie dodges the Quyling's attack.
You double over as a spined naga's thrashing tail strikes you!
You dodge a spined naga's attack.
You dodge a spined naga's attack.
Overall, a spined naga is in excellent condition.

[HP:  75%] [ME:  67%] [PE: 100%] [Wealth: zero]
c petrification naga
Your magical energy fizzled...

[HP:  75%] [ME:  67%] [PE: 100%] [Wealth: zero]


Last edited by mageZorekin on Mon Apr 17, 2006 1:20 am, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 16, 2006 10:18 pm 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Feature.

Quite a few rooms allow transportation inside while they are no magic areas.

For example you can be summoned away from said room.

Live and learn from your mistakes.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Apr 17, 2006 1:02 am 
Offline
Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
It the easy way in for those that don't know the actual way in.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Apr 17, 2006 1:11 am 
Offline
Mortal Contributor

Joined: Tue Sep 14, 2004 1:02 am
Posts: 1585
Location: Over the hills and far away.
SK Character: Elriorith/Enfaustina/Nimolthar
The No Magic area flag and the No Transportation area flag are two different ones to my understanding.

So since this room is flagged "No Magic" you cannot cast inside it.
While it's not flagged "No Transportation" you can gate in, or be summoned out.

If i have it right it's as simple as that.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 18, 2006 12:16 am 
Offline
Mortal

Joined: Tue Feb 17, 2004 7:20 am
Posts: 471
Location: Gloucestershire, UK
teh1337n00b wrote:
The No Magic area flag and the No Transportation


That's pretty much close enough to explain it.

Think of gate as a ranged spell. As such you can cast it into a no magic area, just as you could a magic missile or a fireball, for example, but you can't cast it out of one.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 18, 2006 6:40 am 
Offline
Mortal

Joined: Thu Mar 07, 2002 7:25 am
Posts: 381
Location: Minnesota
One Valiant Truth wrote:
It the easy way in for those that don't know the actual way in.


The real way in, you're likely to get teleported before you reach it, unless builders removed that "feature" of the area. :P


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 18, 2006 7:18 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
You haven't gone there it seems lately. The whole way in was changed.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 18, 2006 7:42 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Hard as hell to remember how to get in, but you can get in through non-magical transport, although you do need other spells to get in.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri May 19, 2006 7:02 pm 
Offline
Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
Tatali0n wrote:
teh1337n00b wrote:
The No Magic area flag and the No Transportation


That's pretty much close enough to explain it.

Think of gate as a ranged spell. As such you can cast it into a no magic area, just as you could a magic missile or a fireball, for example, but you can't cast it out of one.

QFE.


You can't stand in the adjacent room and cast spells into it. However, you can form a gate.

The alternative is most undesirable.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat May 20, 2006 2:34 am 
Offline
Mortal

Joined: Wed Dec 10, 2003 9:11 am
Posts: 905
Location: Germany
Turn ethereal before gating. Problem solved.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 84 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group