Muktar wrote:
For pk purposes cabals are stronger.
This is incorrect. Thanks all the same, but I'd rather have champion-GM level shield, armor, bless, sanc, giant strength, haste and fly on demand, and when I'm sitting at home a high-level NPC than a couple of much-wimped spells and skills. Cabals are good, but tribunals have just as much potential for PK power - especially if you're a warrior.
Muktar wrote:
Jardek, I don't see you making a char to be a guardian. I also don't see anyone else for that matter. The reason that no one is making Guardian chars, is because it is not fun to sit around in the tree to defend it.
I wonder if I'm allowed to call you an idiot on the gameplay forum. When the Guardians were still the knights of selkwood, and filled with mudsexxors the likes of which would make you cry yourself to sleep every night, I made a character for them, took leadership, gave the guardians their name, and forced all the cabals and tribunals opposing me into submission, even invading (and to a large part destroying) the Empire. I played that character for around a year, and the Guardians, along with perhaps the peacekeepers under three, were the most powerful player group of the time.
So yes, Muktar, I am in a very qualified position to say that the guardians can be great, and the only thing that sucks is you, the playerbase who can't be bothered to work with them. The Guardians are
filled with RP potential that folks are either too lazy to achieve or too stupid to realise.
Dulrik, I agree with all your ideas except for the one where you can only be leader of one faction and not both. Why make it like that? It makes the possibilities so much more limited for a character. I can't see any reason why a powerful and influential enough character shouldn't be able to take charge of a cabal and a tribunal and meld them into one giant war machine.