josephusmaximus3 wrote:
Lei those "facts" you are saying have no real factual existance. How can you say it will completely make independants useless? Have you tried it yet? Oh wait it has not been implemented and thus no one has.
Also let's look at MC, they already are a cabal with law immunity and have the NPC buffs available. Are they vastly superior to every other cabal character? Are they castly superior to every non-affiliate? Not really. Looks like you have your facts all wrong.
If cabals should lose anything I would agree with 1 skill maybe to even them out with the MC, but even then how do you decide who loses what skill? I can think of different classes I would play in different cabals and the skill I would choose to lose could be very different depending on the class for some of them.
First. Yes his statements are not facts but if you look around the player base at where current membership is it is a good estimation that such distribution will remain the underlying trend. That is cabal membership > tribunal membership.
Second if you look at my post the idea is to step into it gradually to work out where the most suitable point is be it two skills one skill or no skills removed from the cabal skill set, players will make the choice. The reason for doing it this way rather than give things then taking them away is to try to limit the QQ. If people dont like it they wont use it this will be a clear indication people are QQ with out all the abusive flames of I just had two cabal skill taken away from me when was this decided etc etc ...
Thirdly. If I am not mistaken MC was to be given a extra skill because the MC was to be split into cabal MC and tribunal Empire guard. The MC is not what dual membership is going to be like for the most part at least I hope not.
Jardek You have expressed your views that loss of skills. I think you would agree damage could be done to SK if dual membership was introduced poorly to the player base similar to CRS with its over night RP change. The idea is to approach the ideal position from the wimpped side rather than using the nerf bat after the has been brought in to over powered. I would rather see the idea added, in a state that is used less then built to something which is good, than see it appear all guns blazing then have everyone try to throw it out the back door like CRS or beaten to death with a nerf bat. Also remember under the current proposed idea leaders will be then at a PK disadvantage because they can not have dual membership, do we wish to hurt these people for taking a more active roll in SK by taking the mantel of leadership up.