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 Post subject: Info, or my prompt, something is lying to me.
PostPosted: Mon May 29, 2006 8:31 pm 
Code:
> info

Group: Mine
(11:F1)  [     Me]   (12:F2)  [------------]   (13:F3)  [------------]   
(21:M1)  [      YYY]   (22:M2)  [------------]   (23:M3)  [------------]   
(31:B1)  [------------]   (32:B2)  [------------]   (33:B3)  [------------]   
Characters            Rank    Pos    In room  Follow    H     ME    PE 
Me               Leader  11:F1  Yes      No      100%   30%   87%
YYY                Member  21:M1  Yes      Yes     100%   60%  100%

[HP:100%] [ME: 31%] [PE: 88%]
> info

Group: Mine
(11:F1)  [     Me]   (12:F2)  [------------]   (13:F3)  [------------]   
(21:M1)  [      YYY]   (22:M2)  [------------]   (23:M3)  [------------]   
(31:B1)  [------------]   (32:B2)  [------------]   (33:B3)  [------------]   
Characters            Rank    Pos    In room  Follow    H     ME    PE 
Me               Leader  11:F1  Yes      No      100%   38%   94%
YYY                Member  21:M1  Yes      Yes     100%   69%  100%

[HP:100%] [ME: 39%] [PE: 95%]
>



My prompt says I have 1% more ME and PE than the info command.


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 Post subject:
PostPosted: Mon May 29, 2006 8:40 pm 
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Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
happened to me earlier today too


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 Post subject:
PostPosted: Mon May 29, 2006 8:42 pm 
It stays like that too from tick to tick. :o


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PostPosted: Mon May 29, 2006 9:10 pm 
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Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
mine fixed it's self


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PostPosted: Mon May 29, 2006 9:41 pm 
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Mortal

Joined: Tue May 11, 2004 5:24 am
Posts: 582
Location: Springfield, Missouri
It's a math thing. :wink:


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 Post subject:
PostPosted: Mon May 29, 2006 9:53 pm 
You shush. :rant:


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PostPosted: Tue May 30, 2006 3:43 am 
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Mortal

Joined: Mon Sep 15, 2003 5:48 am
Posts: 1306
I noticed that for the first time recently as well.


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PostPosted: Tue May 30, 2006 2:35 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
A rounding error introduced from recent changes to the code. I'll have it fixed for the next update.


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PostPosted: Wed May 31, 2006 11:34 am 
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Mortal

Joined: Tue Jun 14, 2005 4:26 pm
Posts: 195
I noticed this and Bug reported it a while ago, yea.


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