Shattered Kingdoms

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 Post subject: Bug or not?
PostPosted: Sun Jun 18, 2006 7:49 pm 
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Mortal

Joined: Wed May 24, 2006 6:50 pm
Posts: 76
Location: Chimichangas!
If I'm fighting a NPC and I charm it, it stops fighting me. But if I'm standing behind a pet, and the NPC is fighting my pet, and I charm the NPC shouldn't it stop fighting my pet as well?


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 Post subject:
PostPosted: Sun Jun 18, 2006 9:18 pm 
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Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
Not really. Your pet technically doesn't know what the heck you're doing to your enemy, and as such, won't stop attacking even if it means they're both under your control.


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PostPosted: Wed Jun 21, 2006 11:37 am 
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Mortal

Joined: Mon Jun 20, 2005 2:43 pm
Posts: 398
I think this is technically a bug, since you should be able to say "Hey, stop fighting each other" but there's no command for such a thing.


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PostPosted: Wed Jun 21, 2006 12:10 pm 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
They are engaged, and will fight until they disengage, it's part of the AI. Sleep them or just walk a room away, the charm will be removed from the charmer, panic and flee. Your pet will not persue.


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PostPosted: Thu Jun 22, 2006 7:18 am 
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Mortal

Joined: Tue Jun 14, 2005 4:26 pm
Posts: 195
Order All Stop

??


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PostPosted: Thu Jun 22, 2006 7:24 am 
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Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
I think stop only stops dancing and singing in SK, not fighting.


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PostPosted: Thu Jun 22, 2006 10:45 am 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
There currently is no way to simply "disengage". The only ways to end combat after it has begun are movement out of the room i.e. fleeing wording et cetera, charming them and they are only hitting you, sleeping them, stunning them, killing them. If 2nd rank you can disengage by removing your weapon and preventing reach, but the person in front rank will continue to fight unless you are magically 2nd rank with no one in front of you... which can happen with transfer bugs.

So do one of these, either sleep them, make them flee, or stun them.


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PostPosted: Thu Jun 22, 2006 11:36 pm 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
If you walk out of the room (either after you remove your weapon in the second row, either by fleeing) then the charmed ones will leave as well all you have to do then, is pick them up from where they walked to.


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PostPosted: Fri Jun 23, 2006 4:48 pm 
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Mortal

Joined: Fri Mar 12, 2004 6:56 pm
Posts: 618
SK Character: Briner, Senach, Myson, others.
There should be a stop command.


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PostPosted: Fri Jun 23, 2006 6:45 pm 
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Mortal

Joined: Sun May 22, 2005 6:16 am
Posts: 470
Location: Zhenshi
Meantime, have your pet take a nice snooze if your intention is to charm a NPC. ;)

I would agree that the existing code is a bit clunky.


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