Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Jul 27, 2006 1:30 am 
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Joined: Fri Jul 21, 2006 9:04 am
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Location: Not in the south anymore. Woohoo.
if you start dishing out samurai [REDACTED], definantly equal it out with some ninja stuff.

you could have ninja samurai mortal enemies.

throwing starts are cool.


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PostPosted: Thu Jul 27, 2006 2:38 am 
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Location: Denmark!
With all the ideas of making more spirit sight scripted items for RPK purposes along with the ideas of death-greeting to encourage people to keep age-death characters, I thought of something. How about an old crone somewhere whom you could hire to perform a seance for you, it wouldn't last too long as to prevent abuse but would be a nifty way when there are no friendly shamans about.

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A portable house, that works much like one of the different lamps you can get caught in... Only, this would be a house, with Inn regen inside...

JeanV


This would be great, it would also fit perfectly with a certainly list of legendary items in a certain library...

And while we're at it, I always wanted to see all the items/locations/NPCs/dragons in those books implemented. I remember back in my days of n00bdom I was thrilled when I found them and spent a [REDACTED] of time exploring every area mentioned in them to no avail. It would be great if the things actually existed.


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PostPosted: Thu Jul 27, 2006 3:38 am 
Vampires! :evil:


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PostPosted: Thu Jul 27, 2006 3:45 am 
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Location: Athens, Greece
Quote:
A portable house, that works much like one of the different lamps you can get caught in... Only, this would be a house, with Inn regen inside...

JeanV


There is already even lore about such an item being in the game. It is considered a legendary treasure, and I guess it does not really exist. If it does, it rocks and we are done, all we have to do is find it out. If it does not exist, it would be GREAT to be implemented.


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PostPosted: Thu Jul 27, 2006 3:55 am 
That'd be sorta pointless. Some sorc who never does anything but sit in 'safe' zones would get it, and 90% of SK would never see it. :roll:


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PostPosted: Thu Jul 27, 2006 7:20 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Syndal wrote:
Vampires! :evil:


Like, as a class, or just more often encountered? I'm pretty sure there are -scarce- vampires around.


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PostPosted: Thu Jul 27, 2006 10:12 am 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
What I want to see more then anything else is more full and complete suits of demi-human armor and clothing. Right now you can't really get good stuff that is a full suit of say elven or dwarven things. You can get a dwarven battle-helm and cold forged suit of dwarven plate and some other stuff but not a full set.

What I would like see is say a full set of clothing, light, and heavy armor that is centaur, elven, gnomish, and dwarven in design. Also a broader selection of quality racial weapons.

It would be real nice to have a dwarf warrior decked out in all dwarven made stuff with a dwarven made flamberge or something. You can have silk, brass, and tanso armor made for each. Screw the halflings and half-elves.


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PostPosted: Thu Jul 27, 2006 12:04 pm 
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Joined: Wed Jun 25, 2003 3:00 pm
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I think severed arms and legs should leave bones behind. You could aim mid, cut off an arm, eat the arm, and then wield the bone. Depending on the race, arms could be daggers or clubs or whatever, and legs could be swords or clubs.


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PostPosted: Thu Jul 27, 2006 12:10 pm 
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Joined: Sun Dec 18, 2005 5:43 pm
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A cow you can milk somewhere. (milk fountain)


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PostPosted: Thu Jul 27, 2006 1:21 pm 
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Sitting and resting actions.


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