Quote:
I still have yet to see suggestions to fix the balancing on the class, just keep hearing griping about how it's not balanced...so here's some quick corrections. Still going to be spell-heavy...so how about suggestions on how to bring it down to the mortal realm of possibility?
TRIBAL AVATAR - revision 2Races = halfling, gnome, giant, dwarf, centaur
Armor = Heavy
Prime Att = Str
Religions : Pantheist
Alignments: Scrupulous, Unprincipled, Miscreant
Skills -Quote:
Amateur - spear (not learned) dagger (average)
mace (not learned) polearm (not learned)
sword (not learned) rescue (not learned)
shield block (not learned)
Novice - parry (not learned) second attack (not learned)
hide (not learned) sneak (not learned)
Initiate - combat casting (not learned) self defense (not learned)
Apprentice- dodge (not learned) enhanced damage (not learned)
Journeyman- third attack (not learned) fast healing (not learned)
Veteran - endurance (not learned) disarm (not learned)
Expert - cleave (not learned) meditation (not learned)
Mentor - intimidate (not learned)
Spells - Quote:
Amateur - cause light (not learned) curse (not learned)
armor (not learned) cure light (not learned)
refresh (not learned)
Novice - blindness (not learned) chill touch (not learned)
deafness (not learned) detect invis (not learned)
create water (not learned) cure blindness (not learned)
cure deafness (not learned) cure disease (not learned)
Initiate - cause serious (not learned) detect hidden (not learned)
invis (not learned) poison (not learned)
cure serious (not learned) flamestrike (not learned)
frenzy (not learned) identify (not learned)
Apprentice- identify (not learned) weaken (not learned)
create food (not learned) remove curse (not learned)
Journeyman- plague (not learned) shield (not learned)
cure critical (not learned)
Veteran - cause critical (not learned) locate object (not learned)
Expert - rift (not learned)
Mentor - word of recall (not learned)
Possible new skill/spell ideas:
Ancestral Familiar (replace dominate as mentor spell) - summons to your side a spirit animal depending on your race (hp, armor and abilities based off of your level and cha):
giant = bear
dwarf = umber hulk
halfling = warpony
gnome = pseudodragon (faerie dragon)
centaur = ent
Spirit Blessing (replaces bless at amateur) - +1-5 dmg bonus based on caster level