Shattered Kingdoms

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PostPosted: Tue Oct 10, 2006 1:54 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Theoretically, the sacred armor suits are supposed to be found out through a quest-like mission. I has a special problem with Acirin heading up the Marfik faith when I did. The faith was all but dead. I had no idea where the Marfik suit was located let alone how to get in it. I had to find someone else to tell me how to find it and they were outside of the faith. I made sure that before I left that I showed those that were going to replace me that they knew where and how to get ahold of it. The armor is really for the HF's or for those that the HF's deem worthy of wearing it. Those who don't know much about the game should be taught about everything they are getting into when they are about to lead the religion. There are very few reasons why they shouldn't be told about everything there is to do when leading a religion. Just to let you know Lagelli, Acirin is the first char for me that led a religion. I only know where Marfik's armor is. None else. Those who use the ooc info to go and grab the armor should be cursed.


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PostPosted: Tue Oct 10, 2006 2:00 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
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Location: Floating in Previous Player Ether
Hell, my first character...okay, all of my characters except two have been HF. I know the mud a bit, but not as well as, say, Mitch or Peso. I'm not really savvy on where to get the best lewt, but I do know some things. And the sacred quests are roughly equivalent to getting some of that lewt.

For instance - there's a trick to getting the Owyran armor, that makes it able to be done REALLY easily. You can pick up decent energy armor at various places, some of which are easier than quite a few sacred quests.

If we're going to name quests that really just SUCK in easiness, I'd say the Nashira quest and the Aludra quest - namely because you don't even have to be of that faith to do them.


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PostPosted: Tue Oct 10, 2006 7:48 pm 
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Joined: Wed Apr 24, 2002 11:51 am
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Three suggestions:

1) Keep the sacred armor in the game. If you want a large player base, you need enough high end equipment to supply said player base.

2) Remove all the enchantments and scripts on the armor. The primary perk of the armor should be that only those in your faith can wear it, and it will provide a good base armor class.

3) Dying with the sacred armor will now have consequences. Yes, you will be able to get the armor back, but you will have to spend time re-enchanting the armor because (as per suggestion #2) it will not come with any base enchantments.

Recap:

Read Finney's post.

Implement Finney's idea.

Profit.


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PostPosted: Tue Oct 10, 2006 7:53 pm 
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Actually, I'm for that.


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PostPosted: Tue Oct 10, 2006 8:14 pm 
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Location: Miami, FL
Also, make it so that fading items does not remove the (Sacred) flag. :roll:


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PostPosted: Tue Oct 10, 2006 8:37 pm 
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Goldlantern wrote:
If we're going to name quests that really just SUCK in easiness, I'd say the Nashira quest and the Aludra quest - namely because you don't even have to be of that faith to do them.


You can do just about all of the 'quests' for all faiths.

I know I've done at least 60% if not more of them.


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PostPosted: Wed Oct 11, 2006 2:05 am 
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lagelli wrote:
For people who know the game as well as you do, there isn't really a risk of losing. You will always have people like Melithindlee, Golg, and Arsilan being able to find the best of lewt for every single one of their characters, while there are people like Nadil who don't know a [REDACTED] about the game compared to you.


So anybody that doesn't want to put in the time and energy into learning all of the muds areas or finding out what comes from where, should have the opportunity to have equipment that is just as good as the best stuff out there, with little to no effort?

I'm sorry, your bumper bowling analogy or whatever doesn't fly by me. And there's no reason I should be able to get stellar equipment just by the fact that I don't know the mud as well as someone else.

There's no reason to try to win, there's no reason to go out and explore areas.

As for when I die, I have to ask for brewing and enchanting again, which isn't as fun as you might think it is.

With that being said, I'm not a fan of this 24-hour wait period to get your sacred equipment back, or to have it removed. I just think that it needs re-evaluated on the impact it has on the game. I also don't think that the equipment was designed with the High Follower of a religion in mind. So I think the vast majority of High Followers need to get their heads out of their asses.


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PostPosted: Wed Oct 11, 2006 3:21 am 
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Joined: Sat Aug 26, 2006 11:42 am
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I don't know where to find the Sacred armor and I'm probably not gonna pick up the search anytime soon. It really doesn't matter if the HF has the Sacred armor because they're still HF with or without it.


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PostPosted: Wed Oct 11, 2006 3:34 am 
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Cyra wrote:
As for when I die, I have to ask for brewing and enchanting again, which isn't as fun as you might think it is.


Of course, that is the real reason you hate the sacred armors.

Cyra's statement = http://www.internetcash.com/en/images/baby-crying.jpg


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PostPosted: Wed Oct 11, 2006 3:34 am 
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Joined: Fri Sep 15, 2006 8:46 am
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Location: Aludra's Heart
Cyra wrote:
So anybody that doesn't want to put in the time and energy into learning all of the muds areas.....

No. But the difficulty of being able to get the armor ought be reassessed. As Lantern said somewhere, there are some quests which are ridiculously easy (Aludra's included) to the point of not being quests. I think they need to be notched up, but I also think there needs to be some IC clue somewhere in the game as to where to seek them, or that they're there to be found, other than passed down hearsay.

I'm not a fan either of a waiting period to get the gear back or wimping it. As far as who it was designed for, if there are members of the religion who would benefit from the gear and they are of level to wear the gear, and they enquire about the gear, there's no reason it should not be shared about the faith. I also think it in poor form that the knowledge of the armor and its location not be shared with the whole of the Church along with its lore (something I'm in the process of beginning to work on myself).

I think it is good that the gear does have an impact on the game. I just think most of it could do with some strong lore and questing where it requires more thinking and tacticsm but where there is also some indication as to the presence of the quest itself (a page for each scattered about various holy temples/cathedrals/something?/have a priest NPC of the faith with some script to interact with....)

The only comment I'll make on the scripts, is if it is felt that the armor should be more spread out in the religion then the bonus to having multiple (or all) pieces should be reevaluated itself. An equalizing thought would be that all F1s should have some minor symbol script, F2 something a bit more, and F3 maybe equal to one of the stonger ones on the armor, then go and strip the armor. Then members of the faith have something to aspire to in climbing the favor heirarchy. Long as a single someone monitors all the scripts of a symbol for balance, this may be another solution without a systemwide 'wimp.'

A


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