Shattered Kingdoms

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PostPosted: Wed Oct 11, 2006 8:13 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
Now, I remember where Acirin got the location for the Marfikian Armor. It was from Fepel's char! Anyone can access it with the correct items. I think that initially the room that contains the sacred armor should be barred to all but those who are unblemished in the faith.

I would really like to see that a person of the faith could start on the trail to find the sacred armor in each of their faith's grand temples (this causes a problem for some temples since they aren't even built yet). Then through a series of challenges--puzzles, beasties, etc--they then find the room that contains the armor, which can only be enter by a unblemished person of the faith.


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PostPosted: Wed Oct 11, 2006 8:28 am 
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Location: Pyrgos, Greece
I fail to see why only the unblemished. So that HFs will always demand and get their set?

If they want their armor, they can take it.

If they lose it and another person of their faith grabs it, too bad for them.

If said another person is a better player and won't die as easily as the HF, they deserve to keep it.

That's a universal rule about all types of lewt.


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PostPosted: Wed Oct 11, 2006 8:30 am 
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No, DA. I said to get in the room one must be unblemished of the faith. I said nothing about who can wear it afterwards.


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PostPosted: Wed Oct 11, 2006 8:40 am 
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I knew someone was going to mention symbol scripts, sooner or later.


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PostPosted: Wed Oct 11, 2006 8:50 am 
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Muktar wrote:
No, DA. I said to get in the room one must be unblemished of the faith. I said nothing about who can wear it afterwards.

Why someone has to be unblemished, if the items won't rot on him since that's how the sacred flag works?

Also, why only those of the faith and not anyone else? Camp into these rooms, wtfpwn the "ninjas" that die, lose their sacred lewt, return to reequip fast so they can be on suicide mode on again. Keep killing them and keep them off their sacred eq.


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PostPosted: Wed Oct 11, 2006 9:14 am 
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I say that because of RP reasons. Do you really think (in game terms) that Sargas or Dulrik would leave their armor in a place such that the other can camp it? You really think any of the Darkie gods would allow a lightie to enter the place of their unique armor? (same goes for the lightie faiths) You really think that Mira would allow someone to be in that room even though they disbelieve in magic? It only makes sense.

I also say that to enter the room they need to be unblemished because there have been more people blemished for good reasons than bad. DA, I know that some of the HF's are hoarders and would blemish someone if they didn't follow them. For the most part though, this is not an issue. When I left, I only knew of one faith that this would be an issue with. I won't name names. This is not the place to do that.

[edit] Also, who said that one cannot camp outside of the room that has the armor?

[edit edit] I just realized something also. To stop people from just hiding out in the room. Make a timer such that if they don't leave by a certain time they are teleported to the grand temple. Also, make the room ungatable but one can be summoned from it.


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PostPosted: Wed Oct 11, 2006 11:46 am 
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If something has to have THAT many restrictions on it to be usable, it's a failed process and should be scrapped. Either sacred armor is something simple, or it should go away.


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PostPosted: Wed Oct 11, 2006 11:54 am 
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Goldlantern wrote:
If something has to have THAT many restrictions on it to be usable, it's a failed process and should be scrapped. Either sacred armor is something simple, or it should go away.


You speak of blasphemy!


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PostPosted: Wed Oct 11, 2006 12:36 pm 
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Joined: Mon Jun 17, 2002 4:18 pm
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Location: In the palm of the left hand black
Just make all the equipment equal.

Make all suits energy armor so theres no material discrepencies. Make them all have the greater mp enchantment.

Keep the rings and bracelets as they are, enchantment wise. No need to change those, just make them energy.

Make them all protect the same way.

I think the scripts are the same for all of them already.

The sacred suits enchant for crap. Sargas suit will take two enchantments tops, anything more blows it up. I've never seen it take three and I've watched it done a lot. I don't even bother trying anymore.


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PostPosted: Wed Oct 11, 2006 1:15 pm 
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I agree with Cannibal.

The Sadr "set" needs to be changed abit more though.

Currently there is like four about the body containers, a kilt, a skirt, two halos, two different pendants, two different rings. No weapon at all, or staff.

There needs to be a set there. As in a piece of armor for all seven armor slots, one container, and then an attack stave and weapon or weapon/shield combo.

I agree all the suits should be equalized.

The Sadr stuff is like imposible to get if your not a necro (same for Dabi btw) but atleast the Dabi stuff is very useable in combat. Grolok anyone?


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