Carsetius wrote:
I know that D has a life, but as it stand I have not seen that much focus put on CRS.
For about a year, nearly the only thing I worked on was CRS. There has been a huge amount of changes to it since it first went in. But after awhile, I had to put further major ideas on the back burner because there were other game systems in need of attention and everyone was boycotting it anyway. As far as tweaking goes, I made a change to the way the outer guardian works just last week. Lately it's been being used more, which I think is cool. Do I think it's perfect? No. And I am open to more changes in the future. But my feeling was that it's not a priority.
Minette wrote:
1. Please give us a "What's Coming to SK" section in Announcements. Let us know what the implementor/imms are working on, without giving a specific time frame.
After bards, I don't make promises about what will be delivered. I have ideas for things that are still on my list after 10 years. Things are implemented based on what seems most important at the time.
Minette wrote:
2. Cabal raids are too fast, too furious. From the gate opening, to successfully killing the Inner Guardian, it takes but a few minutes to make or break. Inner Guardian's offensive powers are too powerful, when it's supposed to be a 'defensive' golem. It would be nice to see the Inner Guardian outlast attackers by other means instead, where more tactics may be involved. Currently it's just massive numbers and raw attack.
The first idea that comes to mind would be to disable the gas attacks of the inner guardian if there are a certain number of defenders.
Minette wrote:
3. Modify the actual purpose of the relics. Instead of disabling cabal powers, which can seriously take away interests of SK players, it could grant the cabal holding relics an income or bonus on hitpoints for cabal members.
If losing a relic doesn't sting, what's the point? In order to encourage people to show up and fight, you have to threaten them with losing something important. In the end, a cabal consists of the use of the HQ and the powers. To hurt a cabal, that's where you have to hit them. Sure they have a bank account too, but let's not take the idea of economic warfare too far. SK wars should be about sword-and-sorcery battles, not about lawyers-and-brokers.