Shattered Kingdoms

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PostPosted: Sat Oct 21, 2006 10:12 pm 
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Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
You know, Dulrik did change the code so that containers spilled their contents when you die.


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PostPosted: Sat Oct 21, 2006 10:40 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yet they don't spill upon crumbling, IE: If an item is set to rot a set amount of time after the wearer dies, it doesnt spill.


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PostPosted: Mon Oct 23, 2006 11:27 am 
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Cyra wrote:
You know, Dulrik did change the code so that containers spilled their contents when you die.


No he didn't.


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PostPosted: Mon Oct 23, 2006 11:38 am 
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Yes he did. I can remember it quite clearly because I was pissed about being victimized twice by a limit change on containers, or for containers that death rot completely wiping your progress. And then Dulrik made a code change after all of my bitching.


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PostPosted: Mon Oct 23, 2006 3:49 pm 
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Cyra wrote:
Yes he did. I can remember it quite clearly because I was pissed about being victimized twice by a limit change on containers, or for containers that death rot completely wiping your progress. And then Dulrik made a code change after all of my bitching.


Thief stolen containers, perhaps. Broken/rotting containers, no.

This issue at hand it sacred/rotting containers, so please get your head out of your [REDACTED] and swab your ears with q-tips please.


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PostPosted: Mon Oct 23, 2006 4:11 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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No, it dealt with containers that were all of the sudden reduced in number in the realms and would disappear on death. I thought he included it in all varieties (deathrot/sacred/etc.).


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PostPosted: Mon Oct 23, 2006 6:53 pm 
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Joined: Fri Sep 15, 2006 8:46 am
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Location: Aludra's Heart
I'll chime in here cos I've seen the same thing happen with Aludra's sacred container item. It crumbled, so everything in it disapeared.

I'm aware of the container code change. I've seen things tumble out of corpses when they decay and out of a sack when a regular sack is acid blasted, for example.

I'm not sure why this is happening with the sacred gear either.

Not worth arguing over then just posting observations of what is seen. Let the staff do their job of deciding what went wrong so they can fix it, be it a code or builder error.


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PostPosted: Mon Oct 23, 2006 8:29 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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This should be fixed next time I refresh the code.


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PostPosted: Mon Oct 23, 2006 10:35 pm 
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Joined: Sun Feb 08, 2004 1:41 pm
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Heh, I did not even know that was to be considered a bug really, I accidentally posted at bug discussion instead of General discussion but then someone responded so I could not delete :-?


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PostPosted: Mon Oct 23, 2006 11:06 pm 
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Fepel Veiled wrote:
Cyra wrote:
Yes he did. I can remember it quite clearly because I was pissed about being victimized twice by a limit change on containers, or for containers that death rot completely wiping your progress. And then Dulrik made a code change after all of my bitching.


Thief stolen containers, perhaps. Broken/rotting containers, no.

This issue at hand it sacred/rotting containers, so please get your head out of your [REDACTED] and swab your ears with q-tips please.


Plz post in General Discussion.


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