Shattered Kingdoms

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PostPosted: Sun Nov 12, 2006 10:02 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Sklz711 wrote:
FinneyOwnzU wrote:
Sklz711 wrote:
Here is the thing though, you're calling it an unfair advantage when I think it is just an advantage.

Should we disallow grey aura warlocks in Midnight due to their ability to attack with pretty much zero threat of retaliation?

Should we get rid of mimic because it takes away all tribunals ability to effectively police their city against Harlies?

Here is the key point I'm trying to illustrate, and a point I seem to be having an issue making. Every single one of the Fist abilities is focused at a single point. There really isn't going to be a variety in what you see from them, so every time you go up against them you ARE going to see that "powerful cabal ability" which is actually 3/5 of their skillset.

To make it very concise, lowering the Fist to 6 attacks wouldn't be the worst thing in the world to happen. However, they should be compensated in some way to make up for the loss of power. Take the power of those 2 attacks off, and give them a more utilitarian ability. That or as I said before, simply give the other cabals a slight/moderate buff.

It isn't the overall power of their skill set that is at issue here, it's that every bit of their power is focused on a single point like a shaped charge. It's either going to penetrate completely, or dissipate harmlessly. That's the way it is now, and the way it'll be after a nerfing down to 6 attacks except it'll penetrate much less often.


If you think a particular cabal ability is too powerful, make a thread and provide your reasoning as to why. As evidenced by this thread, Dulrik reads the forums and he is open to making reasonable changes.

By your comments in this thread, it is fairly obvious you have a character in the FotWS, which is clouding your judgment and biasing your opinion.


And by that comment, you've proven you lost your ability to have any real insight a long time ago.

Care to make any other assumptions Kreskin, or is one swing and a miss enough? I don't have a character in the Fist.


Comedy. If by insight you mean crying like a school girl, which you seem to excel at, then yes, I have no insight. As for swinging and missing, that applies to you, too. Every post you've made in this thread has tried to justify why the FotWS should get eight attacks per round, which is completely overpowered and unbalanced.

In the end, Dulrik changed the FIST skill set, so one, two, three strikes and you're out, pal. Feel free to start your own thread if you really think other cabals have overpowered abilities. I'm all for balance.


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PostPosted: Sun Nov 12, 2006 10:15 pm 
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Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
FinneyOwnzU wrote:
Sklz711 wrote:
FinneyOwnzU wrote:
Sklz711 wrote:
Here is the thing though, you're calling it an unfair advantage when I think it is just an advantage.

Should we disallow grey aura warlocks in Midnight due to their ability to attack with pretty much zero threat of retaliation?

Should we get rid of mimic because it takes away all tribunals ability to effectively police their city against Harlies?

Here is the key point I'm trying to illustrate, and a point I seem to be having an issue making. Every single one of the Fist abilities is focused at a single point. There really isn't going to be a variety in what you see from them, so every time you go up against them you ARE going to see that "powerful cabal ability" which is actually 3/5 of their skillset.

To make it very concise, lowering the Fist to 6 attacks wouldn't be the worst thing in the world to happen. However, they should be compensated in some way to make up for the loss of power. Take the power of those 2 attacks off, and give them a more utilitarian ability. That or as I said before, simply give the other cabals a slight/moderate buff.

It isn't the overall power of their skill set that is at issue here, it's that every bit of their power is focused on a single point like a shaped charge. It's either going to penetrate completely, or dissipate harmlessly. That's the way it is now, and the way it'll be after a nerfing down to 6 attacks except it'll penetrate much less often.


If you think a particular cabal ability is too powerful, make a thread and provide your reasoning as to why. As evidenced by this thread, Dulrik reads the forums and he is open to making reasonable changes.

By your comments in this thread, it is fairly obvious you have a character in the FotWS, which is clouding your judgment and biasing your opinion.


And by that comment, you've proven you lost your ability to have any real insight a long time ago.

Care to make any other assumptions Kreskin, or is one swing and a miss enough? I don't have a character in the Fist.


Comedy. If by insight you mean crying like a school girl, which you seem to excel at, then yes, I have no insight. As for swinging and missing, that applies to you, too. Every post you've made in this thread has tried to justify why the FotWS should get eight attacks per round, which is completely overpowered and unbalanced.

In the end, Dulrik changed the FIST skill set, so one, two, three strikes and you're out, pal. Feel free to start your own thread if you really think other cabals have overpowered abilities. I'm all for balance.


You're almost right. I said, and admitted that 8 attacks was very powerful. Just not overpowered and unbalanced to the extent that it needed nerfed. In fact, I know you're from OurKansas but even you should have been able to read that I said that lowering them to 6 attacks wouldn't be the worst thing to ever happen to them. I just think that such a nerf would bring them below the average power level of the other cabals, other than Adepts, and that they should be compensated in some way for it.

The difference between our posts is that I read what the other person says, and respond. You either refuse to do so, or are flatly unable. By the way, I never thought I'd see the day that you use Dulrik as a crutch for a viewpoint. He has made bad code changes and nerfs before, and he'll do it again. This one isn't as bad as some of his major blunders to be sure, but last I checked "Dulrik says" was the last bastion of an SK flamer who lost his touch.


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PostPosted: Sun Nov 12, 2006 10:25 pm 
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Joined: Wed Apr 24, 2002 11:51 am
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Sklz711 wrote:
You're almost right. I said, and admitted that 8 attacks was very powerful. Just not overpowered and unbalanced to the extent that it needed nerfed. In fact, I know you're from OurKansas but even you should have been able to read that I said that lowering them to 6 attacks wouldn't be the worst thing to ever happen to them. I just think that such a nerf would bring them below the average power level of the other cabals, other than Adepts, and that they should be compensated in some way for it.


Bzzz! Wrong. Thanks for playing. Care to make any other misguided assumptions, Kreskin? I am from New Jersey.

You have been wrong throughout this entire thread, and no matter how many times you post or how much you cry, you will still be wrong.


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 Post subject:
PostPosted: Sun Nov 12, 2006 10:32 pm 
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Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
FinneyOwnzU wrote:
Sklz711 wrote:
You're almost right. I said, and admitted that 8 attacks was very powerful. Just not overpowered and unbalanced to the extent that it needed nerfed. In fact, I know you're from OurKansas but even you should have been able to read that I said that lowering them to 6 attacks wouldn't be the worst thing to ever happen to them. I just think that such a nerf would bring them below the average power level of the other cabals, other than Adepts, and that they should be compensated in some way for it.


Bzzz! Wrong. Thanks for playing. Care to make any other misguided assumptions, Kreskin? I am from New Jersey.

You have been wrong throughout this entire thread, and no matter how many times you post or how much you cry, you will still be wrong.


Actually no, you're the one who in the past said you were from Arkansas. Then again, I'd probably say I was from somewhere else too if I hailed from NJ.


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PostPosted: Sun Nov 12, 2006 10:33 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It's sad that these gameplay threads have been evolving into flames. I've already made a decision but I won't announce the exact changes here because it's a cabal ability. We'll see how it turns out once the code is live.


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