Shattered Kingdoms

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PostPosted: Sun Nov 19, 2006 10:06 pm 
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Mortal

Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
It is annoying and it won't stop me from junking things while in a fight anyway.


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PostPosted: Sun Nov 19, 2006 10:13 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
If you are actually fighting, then yes, it will. This was all debated in another thread and the concensus was that people were okay with junk not being allowed during a fight but did not want to have lag added to junk. All this thread proves is that changes never please everybody.


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PostPosted: Sun Nov 19, 2006 10:39 pm 
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Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
From memory, players argued that junk all should not be done within an instant because there are so many things to destroy. I am not sure junking in combat gives anyone any advantages -- correct me if I'm wrong.

There is also a slight lag between ticks these days, so sometimes we get caught in the lag 'standing' up, and receive no resting bonus. A lot more typing aside, that's our main concern about this change.


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PostPosted: Mon Nov 20, 2006 12:35 am 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Uh, yes, junking in combat has a DISTINCT advantage when directly following the "disarm" skill.


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PostPosted: Mon Nov 20, 2006 11:22 am 
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Mortal

Joined: Mon Apr 18, 2005 11:29 am
Posts: 753
You can still junk in combat with auto junk and you get the killing hit, if it is any consolation so you don't have to actually type it out later.


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PostPosted: Mon Nov 20, 2006 11:33 am 
Goldlantern wrote:
Uh, yes, junking in combat has a DISTINCT advantage when directly following the "disarm" skill.


Not nearly as much of an advantage as the "get" command has.


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PostPosted: Mon Nov 20, 2006 5:45 pm 
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Mortal

Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Dulrik wrote:
All this thread proves is that changes never please everybody.


QFTFT!


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