Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Nov 23, 2006 5:43 am 
I was thinking something more like this.


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PostPosted: Thu Nov 23, 2006 6:24 am 
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Jardek wrote:
I was thinking something more like this.


HAHAHAHAHAHAH,

That is great. :drunk:


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PostPosted: Tue Nov 28, 2006 11:21 am 
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Joined: Wed May 17, 2006 6:51 pm
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SK Character: I wish :(
I am thinking more Player runed clans not tribs or armys not in tact with the citys or kingdoms...


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PostPosted: Tue Nov 28, 2006 11:24 am 
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oh, god, not the player run clans again.


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PostPosted: Tue Nov 28, 2006 7:06 pm 
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Red Dagger for the win!


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PostPosted: Tue Nov 28, 2006 7:41 pm 
Needs more cowbell!


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PostPosted: Tue Nov 28, 2006 7:42 pm 
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Yeah!


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PostPosted: Wed Nov 29, 2006 7:14 am 
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SK Character: I wish :(
seriously like a certin griffon in the game made a whole org of people and such based on something they wrote.. we should be more creative and such I remember when there was a band of thiefs and Mercs that ran around looting and such but I do not know what ever happined to them, now most people join cabals or tribs... I think player runned clans let people express there creativity more and that is what this game is about rite? expressing your thoughts in a mid-evil fantasy world... I know there is a story line and such but I dont think Player Runned Clans (PRC) will affect any of that but prehaps make it more intresting, for example say There is a orginasition of Light walkers hmm some creative titles, and Zhenshi is being attacked and only one commander is on alone, He could ask them if they would come aid and prehaps form an Unoffical alliance (unoffical because it would not be in Tribunal diplomacy) and wala you just made a few more friends.. or on the other hand, prehaps you want someone killed, just pay the band of thieves to slay them and bring you there head.. of course for a price... Just some ideas :D I want to see leadership and creativity rise...



As for Cabal and Trib leadership, I think of only the Talons and Youma and how Adroan strived to get him removed though he lost support from some that said they would support him, he changed the Talons as far as I can see.. I dont think that there would be an Empress if that never happined... The leader of most Tribs and Cabals are usualy very strong and old players, I have never seen a charector just come in and be like omg your born to be a leader and take over a Trib or cabal... I think leadership is something that grows on you as you play the game, and prehaps one day you become the leader or prehaps you dont...


As for Religous leadership, I think we lack massavily, When I first started playing I was thinking like meetings with your religous priest and such on almost a daily basis (daily oocly) And prehaps more group meetings with a lot of members of your church to talk about how your god has affected your life and blessed you... That would make for some intresting rp...


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PostPosted: Wed Nov 29, 2006 8:09 am 
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There's nothing wrong with player-created groups. We see them all the time. They just aren't competitors with cabals and tribunals. The lack of a channel makes them less fun socially, and of course they don't have any powers.

Having another affiliation with your character adds depth. By all means make one up and play it. Just don't expect the new organization to draw in many people, or for it to long outlast your character's life. Just getting a few people to join you for a while requires strong RP or OOC coordination.


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PostPosted: Wed Nov 29, 2006 10:58 am 
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^^ I just read my post from eariler and seems I got way off hand, haha as for clans It should impact every one!


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