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Should animated undead retain their old race?
Yes 87%  87%  [ 26 ]
No 13%  13%  [ 4 ]
Total votes : 30
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 Post subject: Should animated undead retain their old race?
PostPosted: Thu Dec 21, 2006 1:11 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
It was mentioned in the wishlist, i find it a marvelous idea, (I was thinking about it as well) though trying to think of all the available races and their descriptions while undead would mean a great amount of work so, I propose something like flesh-crafting for the races that are not too common. (lizardmen, C'thonians etc) Flesh Golem, or even the old undead types. That would mean a lot of work for D, especially if he decides to allow the new undead some of their old body's vulnerabilities and powers. As we move along players might come up with ideas or descriptions about the rarer races as well, completing the set.



P.S. A sprite zombie is here. :lol:


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 Post subject: Re: Should animated undead retain their old race?
PostPosted: Thu Dec 21, 2006 1:27 am 
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Immortal (Inactive)

Joined: Mon May 08, 2006 9:36 pm
Posts: 726
Location: Coiled patiently beneath your tongue
Morovik wrote:
trying to think of all the available races and their descriptions while undead would mean a great amount of work


I don't care. I'll totally do it.

This is something I've wanted to see for ages - it's just the first time I've bothered to say so out loud.


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PostPosted: Thu Dec 21, 2006 1:29 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I voted yes *but* I don't know if the actual race abilities/strengths/weaknesses should apply, just the description and action line. Undead are, after all, no longer what they were, they just retain the general form of what they were.


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PostPosted: Thu Dec 21, 2006 3:25 am 
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Joined: Thu Jan 15, 2004 1:21 am
Posts: 688
SK Character: Delear - Maridosen
As I've suggested a long time ago, a variation in their descs could of been a nice change. This sounds even more tempting.


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 Post subject: Re: Should animated undead retain their old race?
PostPosted: Thu Dec 21, 2006 4:15 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
Thuban wrote:
I don't care. I'll totally do it.

This is something I've wanted to see for ages - it's just the first time I've bothered to say so out loud.


That's the spirit! I am sure that many players will volunteer for that kind of work (myself included)


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PostPosted: Thu Dec 21, 2006 8:39 am 
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Joined: Mon Sep 05, 2005 5:05 pm
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Location: *cough*
I totally volunteer. Strengths/weaknesses would be great, but if that's too much to ask for right now, I'll settle for descriptions.


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PostPosted: Thu Dec 21, 2006 8:41 am 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
Keep the undead race, as the spell and class were designed for that race.

Change (Short/Long) descriptions only.


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PostPosted: Thu Dec 21, 2006 9:01 am 
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Joined: Tue Feb 17, 2004 7:20 am
Posts: 471
Location: Gloucestershire, UK
Salak wrote:
Keep the undead race, as the spell and class were designed for that race.

Change (Short/Long) descriptions only.


Absolutely. A zombie is a zombie, a wraith is a wraith. Undead is undead is undead.

Though besides that, it is a terrific suggestion and something I'd love to see.

The wraith of a snottling is here, eyes glowing with malice.
The snottling wraith bites you!

It would also bring with it a small technical advantage for the necromancer. When animating and equiping a swath of different corpse sizes it would be easy to track which undead was which. Especially if the race type was appended to the undead's name field... Though that could be interestesting.

A lean male elf is here.
> o all bash elf
A centaur wight bashes an elven zombie!
An elven zombie's armour protects it from any falling damage!
A sprite wight bashes an elven zombie!
An elven zombie's armour protects it from any falling damage!
A snottling wraith bashes an elven zombie!
An elven zombie is knocked to the ground!


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PostPosted: Thu Dec 21, 2006 9:11 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
S'why adjectives would be superior to races for keyword selections.


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PostPosted: Thu Dec 21, 2006 9:13 am 
I have to say that I have pretty much never used race in pk as the targetting command, there's way more chance of same race issues than of people having the same adj, and adj you notice more.


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