Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Dec 23, 2006 4:05 pm 
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Joined: Sun Dec 18, 2005 5:43 pm
Posts: 266
Kilia wrote:
I want a tattoo shop. That is all. One that you can get a tattoo from, OR that sells the supplies needed for the RP. Hrmph.


I have seen evidence of such a shop. :D


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 Post subject:
PostPosted: Sat Dec 23, 2006 11:03 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1279
Location: Miami, FL
1. Dual-membership.
2. Religion-specific spells (2 per religion, maybe, one earlier, one later).
3. A proper Knight/Ordain system.
4. Removing all alignment detection from the game entirely (bwahaha).
5. The Wizard.
6. A better damage-over-time system.
7. Another coder so you can churn out more awesomeness, faster.
8. Tradeskills.


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 Post subject:
PostPosted: Sun Dec 24, 2006 8:42 am 
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Joined: Sun Aug 21, 2005 6:56 am
Posts: 37
1. dual wield tribunal/cabal
2. mood passive
3. fix the NPC body type code - no more arms getting parried off of snakes, allow non-humanoid body parts(wings, tails) to be targeted and damaged.
4. new races minotaur, saytr, naga etc. make use of the new system above.
5. fix the typoes/formatting in the score screen, etc that have been there forever.
5. religion descripted spells
6. religion specific spells


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 Post subject:
PostPosted: Sun Dec 24, 2006 8:18 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
Posts: 2620
Location: *cough*
Hey...remember me?

Seriously, I do want my pet idea. Evidently, I didn't quite make it clear that I only wanted the -Owner- to be able to see the pet name.


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 Post subject:
PostPosted: Mon Dec 25, 2006 8:08 am 
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Joined: Mon May 20, 2002 7:36 pm
Posts: 540
Location: Seattle
SK Character: Galstan/Cyril/Ulrich/Elar
I would like to see a more dynamic system. Granted changes CAN happen based on player actions, but sometimes it's impossibly slow and/or difficult depending on the level of activity of you KD. I'm all about RP and story progression. Perhaps imms that focus solely on RP?


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 Post subject:
PostPosted: Mon Dec 25, 2006 8:56 am 
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Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Differentiate night vision from dark vision. Give some races without dark vision night vision and maybe move some dv races to nv. Once that's done, "too dark" to see surrounding rooms won't happen to dv/infra-affected chars except for a spell. This would also require differentiating room types.

How about getting rid of flat-earth and move to cylinder-earth? Travel east to get west and add timezones. :P


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 Post subject:
PostPosted: Mon Dec 25, 2006 1:04 pm 
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Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Because Sk is a disc carried on the back of an elephant who's standing on four turtles.


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 Post subject:
PostPosted: Mon Dec 25, 2006 2:39 pm 
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Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Four dragon turtles thankyouverymuch.


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 Post subject:
PostPosted: Mon Dec 25, 2006 11:48 pm 
nothingxs wrote:
3. A proper Knight/Ordain system.


Quote:
knight ordain


Those commands are in game.


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 Post subject:
PostPosted: Tue Dec 26, 2006 12:06 am 
He said a proper system, not two commands that don't do anything.


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