Shattered Kingdoms

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What is your first choice? ([i]there will be another thread for your 2nd and 3rd choices as well[/i])
Poll ended at Thu Dec 28, 2006 11:59 am
Religion Specific Spells 18%  18%  [ 11 ]
Dual Membership 20%  20%  [ 12 ]
New Skills/Spells ([i] class specific, bind/drag, trade skills, etc.[/i]) 13%  13%  [ 8 ]
Kingdom/Tribunal Warfare System 8%  8%  [ 5 ]
New Class 8%  8%  [ 5 ]
New Race 3%  3%  [ 2 ]
Vehicles (including outerplane travel) 0%  0%  [ 0 ]
Tweak CRS 18%  18%  [ 11 ]
Symbol Powers 2%  2%  [ 1 ]
Armor System 7%  7%  [ 4 ]
Tweak Familiarity System 3%  3%  [ 2 ]
Total votes : 61
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 Post subject: 1st choice vote for the new in 2007
PostPosted: Wed Dec 27, 2006 11:59 am 
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This thread is asking what is most important to you out of what the New in 2007 thread generated. Note there will be another thread where you can vote for your second and third choices, please keep that in mind when you vote.

Lei Kung


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PostPosted: Wed Dec 27, 2006 12:24 pm 
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Who ever does not vote for tweaking CRS first needs to be shot? That is all


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PostPosted: Wed Dec 27, 2006 12:34 pm 
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Carsetius wrote:
Who ever does not vote for tweaking CRS first needs to be shot? That is all


That is absolutely asinine.

I only included tweaking CRS because of the votes it got in the other thread. If you think about it, between Dual membership and kingdom warfare, CRS would have to be tweaked. Hence, if you like the other two ideas vote for them and get two birds with one stone.

Now would you please keep your epenor in your pants?

Lei Kung


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PostPosted: Wed Dec 27, 2006 12:41 pm 
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SK Character: Salak
I voted for the armor system, since it was an idea I originally brought up.

Shoot me. I'm a still a little vain.


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PostPosted: Wed Dec 27, 2006 12:47 pm 
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Everyone has talked about the problems that CRS has created. It is a broken system that ought to be fixed if it is to be used. We ought to be fixing the problems that are within the game before we add new things to it.


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PostPosted: Wed Dec 27, 2006 12:49 pm 
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Location: In the palm of the left hand black
adding new things is a form of fixing it.


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PostPosted: Wed Dec 27, 2006 12:51 pm 
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Fixing broken things shouldn't be on a 'wish list'. They should be things actively pursued (and as far as I can tell, CRS has changed a lot in the last year or so).

Wish lists are for those things you always wanted, but never had...like a standarized armor system to promote strengths and weaknesses in combat!

So I say again, shoot me. I didn't vote for CRS with any of my three votes!

(Voted for standardized armor, new class, and priest spells - things that would add more appeal to me as an old player...)


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PostPosted: Wed Dec 27, 2006 12:54 pm 
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Lei_Kung wrote:
Carsetius wrote:
Who ever does not vote for tweaking CRS first needs to be shot? That is all

I only included tweaking CRS because of the votes it got in the other thread. If you think about it, between Dual membership and kingdom warfare, CRS would have to be tweaked. Hence, if you like the other two ideas vote for them and get two birds with one stone.


If CRS was redone and changed into kingdom warfare then, I believe that would fix it. From what I understand I thought that kingdom warfare would be in addition to CRS not instead of CRS. If it is the latter then I would be all for it. If it is the former then I am not sure that alone would fix the problem.


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PostPosted: Wed Dec 27, 2006 1:27 pm 
Ok, I have a serious question. HOW CAN YOU ACTUALLY SUGGEST DUAL MEMBERSHIP WITHOUT BREAKING DOWN AND LAUGHING?

Okay, yes, let me join the Hammer and the Peacekeepers, I get -awesome- spells from my guards and -awesome- skills/spells? Anyone else who isn't in dual groups wouldn't even stand a chance. Or let me make a merc Talon/Fist I get lightning fists + practically built in haste/gs, anyone want 6+attacks with e.damage and without the hassle of finding an addy/energy weapon or getting haste/gs/shield/armor/invis herbs?

The restrictions mentioned last time this came up about dual members not being able to order NPCs would make NO SENSE rp-wise. And neither would them not getting the cabal powers, so how would you balance this?

This is way too overpowered and would benefit certain groups more than others. Like I would say the Hammer/Peacekeeper combo would pretty much beat any other combo hands down. An Adept isn't going to get as much out of being CoN, as a Hammer would from being a Keeper, the Hammer skill/spellset beats the Adept one hands down in terms of usefulness. The Fist/Talon combo would probably kill the Adept/CoN one too.

And then this would basically destroy anyone wanting a grey character, since most of the Cabals are aura restricted. Grey's would need a boost along the lines of being able to use any and all aligned eq.

Also, rp-wise, I've always thought it was fun having to decide which group to join when I got an offer from say both the Hammer and the Keepers.


Last edited by Syndal on Wed Dec 27, 2006 1:33 pm, edited 1 time in total.

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PostPosted: Wed Dec 27, 2006 1:32 pm 
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You forgot to mention that this does absolutely nothing to help the MC/Empire.

I kind of laughed at the idea of dual membership too, and while I didn't say anything when I first read about it, I did think: didn't we seperate the cabals and tribunals for a reason afterall, or did we all lose sight of that?

I figured most people would follow suit and discard the idea into the rubbish bin.


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