Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Nov 25, 2024 8:22 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: The cabal spy
PostPosted: Thu Dec 28, 2006 12:03 pm 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
People want dual membership primarily for cabal spying. I suggest an alternative. The 'cabal spy' command, usable only by cabal leaders. Limit each cabal leader to creating one or two player spies per cabal. Some initial details:

*Effectively tarnishes the spies current cabal/tribunal abilities, but lets them keep access to their first cabal's HQ.
*Allows the spy player to gain another cabal/tribunal and learn THEIR skill set.
*Have it cost money out of the cabal/tribunal funds. Simulate the cost of funding an effective subterfuge.

I see complications on this of course:

*What to do when the spy is selected by their victim cabal/tribunal to be a spy for ANOTHER group (a double agent scenario).
*How do you manage communication channels?

---

I see an idea like this limiting the chaos of 'everyone being a spy' and effectively accomplishing a very limited dual membership option. It wouldn't be as robust as what everyone else wanted, but it would have less fall-out both IC and OOC in terms of pissing people off to no end and still give people a viable means of doing the whole spy thing.

My random thought for the day.

Discuss.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 28, 2006 12:14 pm 
Offline
Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
I like this idea a lot better then dual membership for everyone. Could generate some nice RP between cabals and tribs.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 28, 2006 12:46 pm 
Offline
Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
Good idea, how playable is it really. Will the MC, who inducts darkies and the occasional graybie, ever be able to get one of their members as a spy into the hammer, who inducts lighties? Adepts and hammer have 0 chance of spying on each other, spies would not work really because alignments would prevent efective spying. It would work best with tribunals, even then some are very hardcore about alignment.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 28, 2006 12:54 pm 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
How hard was it for a Russian to get into the CIA back in the 60s, 70s, or 80s? Some things just can't be done, and you need to accept that.

The idea was meant to offer an option for where and when it's feasible through RP.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 28, 2006 1:15 pm 
Offline
Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Great Idea, Salak. It's easy to see why you were Dulrik's most trusted imm for a while. I would take this over dual membership anyday. I like the idea.

As for the Hammer and Adepts not being able to spy on each other, that's bogus. I'm sure you can find a Darky that's willing to spy on the Adepts for the right compensation, or a lighty you can disillusion enough though *gasp* RP to motivate him to try and affect change by giving some secrets to the adepts, for the greater good ofcourse.

As for spying, <POLITICS REMOVED>.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 28, 2006 1:31 pm 
Offline
Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
I'm with Joe on this one - I really don't see it happening.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 28, 2006 1:35 pm 
Offline
Mortal

Joined: Wed Jan 22, 2003 10:33 am
Posts: 570
Unfortunately, I'm at work so I can't fully respond to this idea. I would like to point out that the suggestion of Dual Membership goes much deeper then just allowing for spy RP. It addresses a great number of issues actually this just being one of the more popular ideas.

Lei Kung


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 28, 2006 1:36 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
While the spy idea is slightly simpler, both ideas require me to completely re-engineer the cabal and tribunal systems. I do like the spy idea in that it is less extreme of a change and doesn't prohibit the full dual-membership idea later if it was still desired. Still, they both seem like a lot of work and the spy idea, while less risky, also has less payoff.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 28, 2006 2:48 pm 
Offline
Mortal

Joined: Wed Jan 22, 2003 10:33 am
Posts: 570
Of the top of my head, I see a couple issues with this creative idea. There is of course the problem of secrecy in terms of OOC communications. Without being able to conceal the spy from members of the cabal, membership lists will leak out. This could (and I believe would) crush spy RPs.

Secondly, this then limits the opportunity to be a spy to only those the leaders see fit to do so. Granted, even in Dual Membership this is the case but the overall approach is different. In this suggestion 1 or 2 hand selected members are chosen to be spies (also limiting the number of organizations that can be spied on). In Dual Membership a player is allowed to, prevented by a leader though exposure or punishment. This means the opportunity is more open for a greater number of players. Also, this only addresses the issue of spy RP. It doesn’t help with organization under-population, kingdom warfare, etc.

Don’t get me wrong, this is an interesting and inventive idea, I just see greater benefits in Dual Membership currently.

Lei Kung


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Dec 28, 2006 5:46 pm 
Offline
Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
We can have cabal spies without any code changes: The spy simply joins the cabal he's spying on instead of the cabal he's loyal to. Should he quit being a spy, for whatever reason, he just needs an immortal's permission to join his true cabal. All that's needed is the decision that such cabal changes should be permitted.

I'm not fond of spies in the first place. Yet if we want them, let's at least not waste coding time on them unnecessarily.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 68 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group