Shattered Kingdoms

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What is your first choice? ([i]there will be another thread for your 2nd and 3rd choices as well[/i])
Poll ended at Thu Dec 28, 2006 11:59 am
Religion Specific Spells 18%  18%  [ 11 ]
Dual Membership 20%  20%  [ 12 ]
New Skills/Spells ([i] class specific, bind/drag, trade skills, etc.[/i]) 13%  13%  [ 8 ]
Kingdom/Tribunal Warfare System 8%  8%  [ 5 ]
New Class 8%  8%  [ 5 ]
New Race 3%  3%  [ 2 ]
Vehicles (including outerplane travel) 0%  0%  [ 0 ]
Tweak CRS 18%  18%  [ 11 ]
Symbol Powers 2%  2%  [ 1 ]
Armor System 7%  7%  [ 4 ]
Tweak Familiarity System 3%  3%  [ 2 ]
Total votes : 61
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 Post subject:
PostPosted: Fri Dec 29, 2006 6:59 am 
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Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
Im with jardek, cabal 'ambassadors' in a sense to other countries. Fists aiding the keepers or guardians, hammer helping talons or guardians as well. Could see some legionnaires secretly being blood worshippers and such. MC spies could invade other lands tribunals. They would not have the immunity in their own land, which would balance it out some. They would have to work within the confines of the other organization. The only problem i see with this one is Mc members being a different kingdom than Empire.


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PostPosted: Fri Dec 29, 2006 9:41 am 
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Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
Tallying results:

I assigned 3 points for the 1st choice, 2 for the 2nd, and so on. Tweaking familiarity is not included, since it did not appear in the 2nd and 3rd choice polls.

Religion-specific spells: 64
Dual membership: 40
New skills (combined ideas): 36
CRS Tweak: 35
Symbol powers: 26
Kingdom combat system: 23
New class: 22
Armor system: 21
New race: 15
Vehicles: 4

Religion-specific spells are the clear winner. Dual membership and CRS adjustments did well, but almost all their support came from 1st choice supporters; others weren't much interested. Creating new skills also did well, but the category combines so many ideas as to be difficult to judge.

On the losing side, vehicles are an obvious loser. A new race also scored significantly below the median of 24.5.

(Disclaimer for conclusions: I voted for New Skills/Religion Spells/CRS Tweak.)


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PostPosted: Fri Dec 29, 2006 10:18 am 
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Joined: Wed Jan 22, 2003 10:33 am
Posts: 570
Forsooth wrote:
Tweaking familiarity is not included, since it did not appear in the 2nd and 3rd choice polls.


That was an oversight on my part.

Lei Kung


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PostPosted: Fri Dec 29, 2006 11:15 am 
I noticed someone mention something about Adepts infiltrating other countries or something..Since a darkie will have trouble joining any Tribs other than CoN and MC, and maybe the Talon. Have fun with 'infiltrating'. o.o

And dual-membership reeks of powergaming and pk, not rp.

And, wtf, symbol powers are not needed, unless the powers are strictly for RP purposes. Religions already get sacred armor(extremely overpowered and broken), and extra stat mods than non-religion people, wtf else do you want? And no, one suit of armor for everyone who is a pantheist doesn't compare to every little group of 3-5 people having a suit.


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PostPosted: Fri Dec 29, 2006 11:53 am 
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Joined: Fri Sep 15, 2006 8:46 am
Posts: 386
Location: Aludra's Heart
Shame we couldn't have a weighted first and second choice, but se la vi...

First choice was the dual membership.
Second choice is an armor sub-type system.


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PostPosted: Fri Dec 29, 2006 11:55 am 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
C'est la vie. ;)


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