Shattered Kingdoms

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PostPosted: Sat Dec 30, 2006 3:10 pm 
Goldlantern wrote:
Grakus only wants this because he has a hellion. :P


Damn straight! (No seriously, I want it for my rp, not even joking, I wouldn't have brought it up unless I'd noticed it lacking from my RP).

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That being said, he's right, history wise. He's also right, sk-wise. The Crimson Templars have a in game writing that makes them the "final word" of the clergy - in fac,t it's written that if a Crimson Templar tells another member of the faith to jump, they jump. In Fear, when I had Pellaeon, Kalum deferred faith matters to me - and when In War, you'd better damn believe Slayne gets the final say, and so does the HK of Ain. The only deviation to this pattern, seems to be Truth.


I also may consider a paladin in the future, and I'd like to make holy symbols there too. :P


But, really, in all seriousness, this is the way it is history and sk-wise. Let's get the spell in there, D. Please?


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PostPosted: Sat Dec 30, 2006 4:34 pm 
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Eh. I guess (reluctantly) it makes sense for a pally/helly to make symbols, but practically...we're talking about having five religions with extra symbol creators, none of which are hurting for symbols or priests. *shrug*


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PostPosted: Sat Dec 30, 2006 4:53 pm 
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I don't see the big deal with giving hellions and paladins create symbol. It's not going to throw off the balance of the class or anything. And they are devoted warriors of their gods, it makes ICly that their gods would grant them their holy symbols.


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PostPosted: Sat Dec 30, 2006 5:00 pm 
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Goldlantern wrote:
Grakus only wants this because he has a hellion.


I have sympathy with his view.

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He's also right, sk-wise. The Crimson Templars have a in game writing that makes them the "final word" of the clergy - in fac,t it's written that if a Crimson Templar tells another member of the faith to jump, they jump.


Out of interest, in game writing according to who? Not that it makes the slightest bit of difference OOC-wise, so maybe this isn't the place to tell me. But I do know that if I played a high priest of Alshain and had some petulent knight tell me what to do, I'd do my level best to blemish his [REDACTED] (intentionally using the American spelling there because it's "cute" rather that offensive) to hell and back. And if his favour prevented it, I'd fine infinate other IC ways to make his life a misery until he finally saw the error of his ways.

Point being only that it doesn't matter what's written. Only what's played. And for my part I taste this occasionally bitter pill often enough, but that's how it is and ought to be even so.

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In Fear, when I had Pellaeon, Kalum deferred faith matters to me - and when In War, you'd better damn believe Slayne gets the final say, and so does the HK of Ain. The only deviation to this pattern, seems to be Truth.


At the moment. There may even be a trend. But the only thing that holds it as a rule is the relative strength of the individual players involved.

But it could be I'm accidentally derailing the point of this thread.

In my very considered view, priests should get empowerment for Holy Symbol at F2 (as they currently do) and Paladins and Hellions should receive it at F3 (as they currently do not).

I do hope my memory of mechanics hasn't got that the wrong way round. I mean, of course, priests should have easier access to it, but knights still get it eventually, all the same.


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PostPosted: Sat Dec 30, 2006 5:09 pm 
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I'm not sure how it goes for the hellion faiths, but I think the vows are quite clear that priests > paladins:

vow of poverty wrote:
[T]he Paladin shall give to the church or the needy all excess wealth.... No less than one tenth shall go directly to a priest of the faith for the upkeep of the priesthood and the ministry, if such a priest is available.

vow of obedience wrote:
Paladins must obey the commands of Paladins in higher standing in their order, priests of the same faith, or any priest of a good god, provided the priest is in good standing with the gods of good, and is approved by a council of Paladins as being worthy.

vow of service wrote:
A Paladin who finds his honor tarnished must immediately confess to a priest and seek to atone for the evil by restitution, service, and sacrifice. No Paladin found wanting in any of these vows shall command others on the field of battle, nor sit in council with others until the Paladin has repented of the unknightly deeds and atoned for them.


Anyway, as I see it, restricting the spell to priests is not a balance issue - it's an RP issue that shows how their favor and dedication to their god is in a class all on its own. I could maybe get behind the idea of letting F3 regardless of class being able to create symbols, but giving every random F2 hellion or paladin the ability to create their own symbols is just wrong. Knights may be dedicated enough to receive powers from their gods, but in the end they aren't on the same level as priests (or else they would be priests, and yeah let's take away their combat skills and give them gate, brew, harm, heal and resurrection too).

So yes, RP with a favored priest if you want to get a symbol. In fact this is the reason why symbols on NPCs were taken out of the game in the first place - to underline the role of a priest and their duties to their church, which includes granting religious symbols to other faithful.

P.S. Since Tatali0n's post went in while I was writing this, the suggestion that knights get create symbol only at F3 works for me too.


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PostPosted: Sat Dec 30, 2006 5:10 pm 
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Konge wrote:
Make the HF able to make them.

I like this idea far better. While it is more sensible for the 'holy' ones to make symbols, such as knights, there are faiths where high priest and high follower do not share the same beliefs. In such cases, those in the following of the high follower receive the short-end due to lack of symbols.

If possible, since high followers are capable of inductions, and may at times hold different beliefs to high priests, can they goto a holy place of their religions, and pray to have one created?


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PostPosted: Sat Dec 30, 2006 5:30 pm 
Just would like to point out:

All hellion faiths (even in helpfiles) suggest that hellions are the end-all, be all of their dominant Gods. As for lightie faiths, it is different, but it does not mean an F3 paladin can not conjure a symbol for his squire or for a priest f1 of the faith.

I agree with paladin/hellions being able to use it at F3.


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PostPosted: Sat Dec 30, 2006 8:05 pm 
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Tatali0n wrote:
But I do know that if I played a high priest of Alshain and had some petulent knight tell me what to do, I'd do my level best to blemish his [REDACTED] (intentionally using the American spelling there because it's "cute" rather that offensive) to hell and back.


So when are you rolling that acolyte of Dawn for me? :wink:

Paladins should get lots of stuff. That is all.

Peace,
Bux


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PostPosted: Sat Dec 30, 2006 10:11 pm 
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Sure give them both holy symbol. Still does not mean that they can use it untill they are F2.


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PostPosted: Sun Dec 31, 2006 12:30 am 
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I'd have more sympathy for this view if a symbol were something vital. But it's not called a symbol for nothing, it's literally symbolic. The bonuses it provides to statistics are minor at best. Holy symbols are important primarily for RP purposes, which is why I've purposefully made it so that you can only receive one by roleplaying with a priest character.

That people still seem to desperately want them despite being of limited utility is inexplicable but welcome to me. Priest is the only class that SK NEEDS to function, which is not true of paladins or hellions. I'm not going to dilute a unique spell that makes other players want to recruit priests into their religion.


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