I’ll try to keep it brief
Nightwing wrote:
1) Cabal robes should prevent the "look," "peek," and "glance" skill from displaying any personally identifiable info (name/desc/eq/inventory). They should not stop "locate object."
The reason locate object is included is so that a member’s identity can’t be discovered by using that spell. As long as that isn’t possible, then I would agree.
Nightwing wrote:
2) Cabal skills and abilities should continue to have echoes: the robe disguises the person.
The echoes need to be removed for secrecy. If they are not then a member could not use the ability without giving themselves away. Cabal Robes is to allow members to meet without revealing one’s identity. Besides if one had to wear the robe to use skills in secret, a dual member would very rarely (almost never) be able to use his skills without revealing himself.
Nightwing wrote:
3) Leaders should be allowed to join other factions, but not lead both. It doesn't require all that much talent; it requires time. The truly talented can "pull strings" and get their goals accomplished with or without a flag.
I’m just wondering why you take the middle ground here? Is “time” your only concern? Personally, I see very little difference between actually leading two organizations, and being able to forcibly order the leader of an organization around.
Nightwing wrote:
4) Group spells which affect other lands are (or will be) redundant in light of the finished economy system. Long-term siege should be economic, not magical.
You are right that sieges will have economic effects. But part of the beauty of the proposal is how cabals and tribunals interact. The group spell is to give cabals a “bargaining chip” in which tribunals will respect, but have that chip used sparingly. It really just adds to cabal and tribunal interaction by encouraging tribunals to seek out a cabal’s help for wars between tribunals. Or by the cabal offering help or hinderance for whatever help they wish from the tribunal. It is not an I win spell mind you, more of a buff or malidiction spell for cities.
Nightwing wrote:
5) Cabal "headquarters," if they even exist, should have no pretense of secrecy. Members can conceal themselves with robes, and can use cabal chat to arrange meetings in random locations if secrecy is required.
You are right, there isn’t even a need for headquarters. I’m just use to the fact there always have been and until CRS there was at least the illusion that they were secret. Ultimately, the safe houses that current cabal HQs are would need to be changed. If there are or aren’t HQs would be up to the Imms and cabal leaders.
Lei Kung