Shattered Kingdoms

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PostPosted: Sun Mar 04, 2007 4:44 pm 
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What's the change?


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PostPosted: Sun Mar 04, 2007 4:56 pm 
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Tragonis wrote:
I think this change should be fiddled with a few weeks before we can critique it. I like the benifits it gives deep-elves over other races though.

*considers this for a next character concept*


haha, as if Dulrik actually considers testing things before implementing them.


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 Post subject: recent changes
PostPosted: Sun Mar 04, 2007 5:01 pm 
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Animates take concentration but still crumple
Contol undead takes less concentration.

I think they should at least bump of the xp gains from animates attacks
or maybe give zombies toughness or ghouls bash or trip.

c 'dispel magic' necro ouch


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PostPosted: Sun Mar 04, 2007 5:03 pm 
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Grakus wrote:
Cyra wrote:
Grakus, cabal guardians are not golems. A necromancer's magic will still affect them, and the necromancer has some of the best spells in the game, with stuff like slow and weaken. Fear, anyone?

A) Undead controls are permanently hasted, the only thing that changed was haste, and it changed for the better.

B) You show your extraordinary talent for not knowing your subject material.

D) It's obvious you have a fanaticsm to being able to unfairly dominate the opposition.


I meant their saves are too high for them to take affect, [REDACTED].

And, thanks for your biased, obvious digs at me. But, sadly you are mistaken.

The reason necros require so many undead is because of the fact undead are so weak and have so many weaknesses.

Though I like part D. Considering your tactics and the way you play the game. *chuckles*


I can't help it that you suck, and I can trash your [REDACTED] ninety different ways.

Not even putting a band-aid on will protect you from me.

I can disprove the save thing since the vast majority of players don't even bother using saving throws, yourself included.

Have you considered that undead animates are not the end all and be all of playing the game. A necromancer can work fine just being a part of a group.

They shouldn't ever be one man armies, not now, not ever.


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 Post subject: recent changes
PostPosted: Sun Mar 04, 2007 5:04 pm 
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Lets at least not let them crumple. You never know when you tanks are gonna fall out on you during combat.


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PostPosted: Sun Mar 04, 2007 5:07 pm 
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Drewbag wrote:
Both very true.
Necros are very easily dealt with, especially now that law NPCs can come ethereal. Look, a lucky scout can off one before he can successfully go ethereal, a bard can easily destroy one, eth or otherwise, mercs with range and luck can, sorcs can easy, pallys can practically one shot kill them, same goes for warlocks and lightie priests. If you think they are too tough to beat, then you need to learn to play this game better.

[ps I just read the first page... dont even tell me any change like this actually went in!]


I played a deep-elf necro and the harshest damage that bolt of glory ever did to me was one from Thayian, it did a whopping 15% damage.

I also never had trouble with ranged damage either.

In the end I found the class to actually be boring.

The point is that necromancers have a ton of options. Quit whining and use some of them.


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PostPosted: Sun Mar 04, 2007 5:13 pm 
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god you're an [REDACTED], you're also way past the point of trolling...

Im not complaining, I am saying they were fine.


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 Post subject: control undead
PostPosted: Sun Mar 04, 2007 5:13 pm 
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Could anyone test out and see how many control undeads can be held now with the changes? Three or four would be nice :devil:


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PostPosted: Sun Mar 04, 2007 5:48 pm 
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Cyra wrote:
I played a deep-elf necro and the harshest damage that bolt of glory ever did to me was one from Thayian, it did a whopping 15% damage.

Really? 'cause Gretchen's did more than 50 to me.


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PostPosted: Sun Mar 04, 2007 5:51 pm 
The Mighty Fluffball wrote:
Cyra wrote:
I played a deep-elf necro and the harshest damage that bolt of glory ever did to me was one from Thayian, it did a whopping 15% damage.

Really? 'cause Gretchen's did more than 50 to me.


His leeterness beats you hands down.... :drunk:


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