Shattered Kingdoms

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 Post subject: Not too sure ..
PostPosted: Sun Mar 11, 2007 10:46 am 
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Joined: Sun Mar 04, 2007 4:20 pm
Posts: 8
Im not too sure if this is a bug, but upon controlling certain undead, they lose their ability to glow with mystical energy. Is this a bug? It would be nice if those maledictions were enabled.


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 Post subject: Re: Not too sure ..
PostPosted: Sun Mar 11, 2007 10:49 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
ramstein wrote:
Im not too sure if this is a bug, but upon controlling certain undead, they lose their ability to glow with mystical energy. Is this a bug? It would be nice if those maledictions were enabled.


When undead get controlled, they lose a large chunk of HP, and unless they're of a class that can cast, they also lose their "xxx glows with mystical energy!" scripts. Not sure what else they lose, but those two things at least. It isn't a bug, it's just a pain. :wink:

EDIT: Even if they can cast they lose their glow scripts, but they retain most of their spells. Just realized my wording was a little misleading.


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PostPosted: Sun Mar 11, 2007 11:10 am 
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Joined: Mon Sep 05, 2005 5:05 pm
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Everything gets wimped once you can order it. Succubuses have hold person and confusion unless they're your pet, in which case they only have berserk and bash.


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PostPosted: Sun Mar 11, 2007 3:56 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
You are talking about charm person on the succubus. It's not that they don't have the spells anymore. Charming someone fogs their mind, so they don't have enough concentration to cast those big spells.

Also, charmies and controlled undead might lose a small percentage of their hit points, but it shouldn't be very much. Back in the old days when NPCs had 5x the HP of a player, they lost alot. These days, all NPCs that are charmable should already have the same approximate HP as a player.


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