Shattered Kingdoms

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 Post subject: Using formation names
PostPosted: Mon Mar 19, 2007 7:48 am 
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Mortal

Joined: Sun Oct 27, 2002 3:01 pm
Posts: 126
> eject 22
They are not a member of your group.


I suggest making this possible


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 Post subject:
PostPosted: Mon Mar 19, 2007 9:00 am 
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Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
Try eject F2

Numbers mess it up if there were 22 wights and you type eject 22.wight number 22 wight is ejected.


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PostPosted: Mon Mar 19, 2007 9:41 am 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Kerrien, eject should be name or position.

Eject 22 should take the person in position 22 as in pos self 22. If that person is the owner of the group, then the group is disbanded, or give you an message saying to use disband to remove yourself from your own group.

Eject 22.wight would eject the 22nd wight in the room IF they are in your group, else give you the, "They are not in your group." message.

Ciondk, I really really like this idea, same with position healing/skills, such as rescue 22 or c heal 31.

Make it so.


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PostPosted: Mon Mar 19, 2007 10:34 am 
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Mortal

Joined: Sat Nov 20, 2004 11:38 am
Posts: 803
Location: Milton Ontario Canada
SK Character: Umdon
What is wrong with the F#, M# and B#? It works the same as what you want and you type the same amount of keys.

You can cast heal on M1 or rescue F3.


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PostPosted: Mon Mar 19, 2007 3:00 pm 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Hot.


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