Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Apr 04, 2007 11:34 am 
Cyra wrote:
Muktar, you seem to misunderstand. I am not trigger happy with banishment.

I seem to recall looking at the outlaw list one day and seeing your character having a list of crimes that spanned several pages. When I asked him if he was repentant about them he went on and on about how he was totally into chaos and anarchy.

Long story short, you talked yourself into a banishment.

I'll dig up the logs if you want to keep running your mouth.


Stop posting in gameplay. You never have any thing constructive to say, you're a primary abuser of anything that while isn't illegal, isn't very good natured as a player, and didn't you quit this game for good or something anyways?

Stop. Posting. You can keep playing, because then it shows the imms what they need to fix due to abusive, powerplayers such as yourself, but just shut up already.

This isn't about IC sense, this is about a -game- that we want to be -fun- for everyone. It's -not- fun when there can be no conflicts because of banishment.

Something needs to be done. You may argue "BUT GRAKAS LOL IN REAL LIFE YOU GET IN TROUBLE FOR LIFE WHEN SHOOTING A POLICE OFFICEARRR!!!" Yeah, that's fair, but I also don't get a resurrection when I end up in a fatal car crash and I also don't shoot hellfire out of my [REDACTED] either.

Enough with the "it doeznt maek sense LAWL" reasoning, this is a game, focus on gameplayability.

The deathmark system was better than this one, infinitely, imho.


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PostPosted: Wed Apr 04, 2007 11:39 am 
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Grakus wrote:
Cyra wrote:
Muktar, you seem to misunderstand. I am not trigger happy with banishment.

I seem to recall looking at the outlaw list one day and seeing your character having a list of crimes that spanned several pages. When I asked him if he was repentant about them he went on and on about how he was totally into chaos and anarchy.

Long story short, you talked yourself into a banishment.

I'll dig up the logs if you want to keep running your mouth.


Stop posting in gameplay. You never have any thing constructive to say, you're a primary abuser of anything that while isn't illegal, isn't very good natured as a player, and didn't you quit this game for good or something anyways?

Stop. Posting. You can keep playing, because then it shows the imms what they need to fix due to abusive, powerplayers such as yourself, but just shut up already.

This isn't about IC sense, this is about a -game- that we want to be -fun- for everyone. It's -not- fun when there can be no conflicts because of banishment.

Something needs to be done. You may argue "BUT GRAKAS LOL IN REAL LIFE YOU GET IN TROUBLE FOR LIFE WHEN SHOOTING A POLICE OFFICEARRR!!!" Yeah, that's fair, but I also don't get a resurrection when I end up in a fatal car crash and I also don't shoot hellfire out of my [REDACTED] either.

Enough with the "it doeznt maek sense LAWL" reasoning, this is a game, focus on gameplayability.

The deathmark system was better than this one, infinitely, imho.


Stop flaming. This is Gameplay, remember?

Also, the only argument you have presented is that it's not fun to sit in jail. Well, it's not very fun to be PK'd relentlessly, either. That is what the jail system is for - you murder people, you spend the time in jail. Don't like it? Don't murder! It's not that hard to understand. It isn't, really.


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PostPosted: Wed Apr 04, 2007 11:42 am 
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That's exactly what happened to Senach. A Peacekeeper attacked him, killed him, and he got banished for it. Why? Purely because he was MC and in Exile. Was he an outlaw? No. Was he minding his P's and Q's at the time? Yes.

Now that's just utter cow gas but then we have people who think their egos need more stroking than other people deserve to have fun. (read between the lines: big egos can't RP their way out of a plastic bag filled with holes)


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PostPosted: Wed Apr 04, 2007 11:50 am 
Nath wrote:
Stop flaming. This is Gameplay, remember?

Also, the only argument you have presented is that it's not fun to sit in jail. Well, it's not very fun to be PK'd relentlessly, either. That is what the jail system is for - you murder people, you spend the time in jail. Don't like it? Don't murder! It's not that hard to understand. It isn't, really.


Then why play evil characters?

These are -evil- characters. Not normal people who just have bad streaks. These are your serial murders, rapists, gang leaders, crime lords, and plain vanilla psychotics.

You are telling me in a game where there are gods of hate, vengeance, war, death, and other such, that we are all supposed to be nice and abide laws?

What type of half-wit crap is that? Seriously. There'd be no point in playing in the game then. Hi. Go read the [REDACTED] helpfiles of the mud posted on the website if you're that daft as to the concept of the game.

We're talking about making sure that isn't infringed upon by banishment, because it is being so far. We aren't playing 'real life part 2' we're playing 'SK'.

oh, and your argument of 'don't want to serve time, don't commit the crime' is only valid if the wanted list stops after you've served the sentance -- currently it does not!


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PostPosted: Wed Apr 04, 2007 12:06 pm 
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It does, actually, if you serve all of your time, the crimes are removed from the list. Now, if you are banished, that's another thing, but you reap what you sow.

By your argument, evil people can be evil and suffer no repercussions. That's not logical by any means. And I don't mean real-life logical. I mean SK logical. There is no game balance there if you can just murder like a crazed marauder and get away scot free. This is why cities are formed, so that law can reign and bring order. If you want to murder people, you'll have to find a way around that law, or suffer the consequences of not only serving the time, but the risk of banishment. Geez. Step out of your "microcosm" for a moment.


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PostPosted: Wed Apr 04, 2007 12:07 pm 
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Cyra wrote:
Everybody just wants a slap on the wrist for plotting the end of the world, or being a serial murderer, etc. so on and so forth. It's a ridiculous notion. If people are going to have to deal with your "roleplay", then you're going to have to deal with other people's roleplay.


QFT.

That having been said, however, I sincerely feel that the abuse of tribunal power involved in volitionally attacking someone else in order to criminalize them is something that should be only even marginally defensible RPwise in the Empire/Northern Wastes. I wouldn't recommend pushing it any further, on this issue - as you've seen, D seems quite willing to remove one of the nicest perks of Tribunal membership if that becomes the case. :-?

Grakus wrote:
This isn't about IC sense, this is about a -game- that we want to be -fun- for everyone. It's -not- fun when there can be no conflicts because of banishment.


For the record [having played a character who was banished from two kingdoms for decades], even city raids are still quite possible, they just take a great deal of planning, finesse, and manpower, as opposed to the masturbatory self-indulgence with which I often used to see them being conducted. The idea that three people should be able to level an entire city was ridiculous to begin with [if that were possible, there'd be no justification for the time and expense involved in constructing them, paying or supporting militia, etc.], and I can say from experience that it's far more gratifying as a raider and terrifying as a raid-ee when you see a group wreaking havoc in spite of the rather intimidating slew of PCs and NPCs defending their little nest.

Grakus wrote:
You are telling me in a game where there are gods of hate, vengeance, war, death, and other such, that we are all supposed to be nice and abide laws?

What type of half-wit crap is that? Seriously. There'd be no point in playing in the game then. Hi. Go read the [REDACTED] helpfiles of the mud posted on the website if you're that daft as to the concept of the game.


That's not what he's saying at all. We're talking about the IC social consequences of ongoing evildoing here, not whether it's legitimate to RP the 'bad guys' [obviously we'd have a very, VERY different game if that were not the case].

Also: this inexorable march toward flaming will now stop, immediately. That goes for everyone - if you absolutely can't refrain from publically, personally insulting one another in the course of this argument, you will take it to GD. How many warnings do you need?


Last edited by Thuban(2008) on Wed Apr 04, 2007 12:29 pm, edited 1 time in total.

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PostPosted: Wed Apr 04, 2007 12:24 pm 
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Not all banishments are handed down for "ongoing evildoing." There are plenty that result from an "I don't like you and it's my party" mentality, which, even in darkie kingdoms, is a thin excuse from a law enforcement organization. Only CoN, imo, could even begin to justify that sort of banishment attitude. Ongoing evildoing banishments are fine, but banishments being handed out like candy, or being used as a gun to a character's head to change rp that someone doesn't happen to like (that doesn't qualify as "plotting the end of the world or serial killing") are problematic and exist. I'm pretty sure this is the kind of banishment that is being spoken out against, not the justly deserved kind that stem from ic years and years of constant murders, attacks, plotting, etc.


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PostPosted: Wed Apr 04, 2007 12:29 pm 
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Nath wrote:
Don't get me wrong, I am strongly against tribunal members attacking people to get them outlawed - that, to me, seems like an exploit that should be punished. But I think it happens on a rare enough basis that it can be handled case by case, with logs supporting the claim.


As I said before, I do not tolerate that sort of action. But complaining about banishments in general is ridiculous.


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PostPosted: Wed Apr 04, 2007 12:34 pm 
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What is this, a contest of he who cries the loudest gets his way? If there's been any indication in the past, Dulrik usually sides with the crybabies, so I'm sure you're going to get your way and be able to murder/rape/sacrifice stuff with no repercussions in the near future.

I've based every single one of my banishments off of roleplay. Some of you guys just can't handle the fact, or will deny any roleplay having gone on, especially if you never got a 2 hour oratory on why you did what you did and why it is punishable. Law books and such are put in the game in every country, you can even type in "outlaw laws" at the judge to find out what crimes are punishable in every kingdom.

I think the worst criminal during the time I had leadership of the Peacekeepers was Golg. He drained over 100 obsidians from the bank account in murdering and aiding in the murder of Peacekeeper NPCs that served to protect the nation. He aided in attacks and murders of Peacekeepers and Hammer members, and at the end of the day he was free to walk into Exile and buy a [REDACTED] ton of delicate crystal vials to brew for his team. He was never banished because he never commited a hard coded crime. It's simply astounding that if you can avoid getting reported to the judge that you can still do trade and commerce and walk freely in the country, even though he's a huge enemy.

Seromet brought a couple undead into the city while I was on watch, I dispatched of him and his undead and by the laws written in the game I banished him. He then proceeded to cry a river and scream abuse about what I did.

Grakus went on campaigns to lay siege on Morea in the land of Taslamar, thereby attacking a military installation in the land. I caught him traipsing through Exile like he owned the place and promptly put him six feet under. I remember this because as soon as I got done explaining to him, (omg RP) what he had done and why he was being punished, he went and screamed to an immortal about how I was abusing things and that I played a terrible principled character.

I'm sure there's more cases of characters being universal dipshits, but I don't feel like listing them now.

Thuban, you seem like a reasonable guy, but the lighties are not doormats. They never have been, and never will be. Guys that break the law need to be punished, and it's more often than not not the tribunal leaders that are exploiting the code. It's because the code forces them to actually get hostile with people that they don't want in their kingdom. Just as an example, I can mode stun in the Empire to my heart's content, and I will never incur a crime, and I will never get banished. It's that simple.


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PostPosted: Wed Apr 04, 2007 12:43 pm 
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Okay, fine. So that's your worst case scenario of why you can defend this. But while you're making this all about you, it's only a red herring to draw away from other cases where punishments for little things (with no precedent!) are exaggerated and undeserved.


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