Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Aug 08, 2007 5:41 pm 
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Mortal

Joined: Sun Aug 11, 2002 10:42 am
Posts: 656
Location: Wichita, KS
Paladins are pretty easy right now as well.


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PostPosted: Wed Aug 08, 2007 11:57 pm 
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Mortal Philanthropist

Joined: Wed May 08, 2002 10:44 am
Posts: 144
Location: Kansas
SK Character: Aymeric
I'm gonna disagree and say that an elf <anything> owns everyone.


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PostPosted: Sat Aug 11, 2007 6:10 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
This isn't the first time that a hour/age requirement for the top levels has been suggested. I'm always kind of tempted by it. Of course, it's very anti-achiever. Still tempted though to see how it would go.


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PostPosted: Sat Aug 11, 2007 7:37 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
I would be in more favor of to be a champion you have to be about 1/2 of the way to the first age tick and to be grand Master you have have to achieve the first tick. Or maybe earlier. Just a suggestion.


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PostPosted: Sat Aug 11, 2007 9:23 pm 
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Joined: Wed Jun 08, 2005 4:55 pm
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Location: Ithaca, NY
Muktar wrote:
I would be in more favor of to be a champion you have to be about 1/2 of the way to the first age tick and to be grand Master you have have to achieve the first tick. Or maybe earlier. Just a suggestion.

Age ticks vary greatly between races. 29 years for a halfling, and 59 years for a dwarf? No thanks.

An age requirement seems most appealing to me, as it just makes more direct sense IC (as opposed to hours). It needn't be anything particularly drastic - perhaps five years to get to champ, and one additional year for each level after that, resulting in a ten year minimum to get to GM? This has other benefits, too, as it relieves the pressure to power level once you've hit that mark. You can do your leveling over the course of the week, and once you're done, relax until you grow another year older


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PostPosted: Sat Aug 11, 2007 10:26 pm 
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Joined: Sat Feb 28, 2004 5:14 pm
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Id like to see Master being the complete version of each class before you implemented something like this. Playing a scout that get half his herbs would suck. Not being able to keep enchanted items etc. etc. When GM becomes a reward not a needed thing for gaining basic things for your class. I think then Having a requirement would be reasonable. For example old school heros getting level 51 having an age requirement would be fine.


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PostPosted: Sat Aug 11, 2007 11:34 pm 
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Joined: Mon Jan 23, 2006 3:19 pm
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Here's what you do. Besides your character class, take a look at what is available to you in the kingdom you are starting in. Look around to see if it has opposite aura and grey aura NPCs to level off of. Time repops. See if they are maybe too infrequent.

The IMMs are so busy with all that they do that unless someone brings it to their attention in a constructive way that there is an issue, they will not do anything.

Darkies can be harder to level up because it seems a few too many places are law flagged. It is a matter of knowing where to go and what to do and that can be hard when you are new.


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PostPosted: Sun Aug 12, 2007 4:58 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
Lirimaer_Elda wrote:
Here's what you do. Besides your character class, take a look at what is available to you in the kingdom you are starting in. Look around to see if it has opposite aura and grey aura NPCs to level off of. Time repops. See if they are maybe too infrequent.

The IMMs are so busy with all that they do that unless someone brings it to their attention in a constructive way that there is an issue, they will not do anything.

Darkies can be harder to level up because it seems a few too many places are law flagged. It is a matter of knowing where to go and what to do and that can be hard when you are new.


In many stages of darkie leveling, it's often "necessary" (read: best) to level the character as if they were a lightie. This is because NPCs of light aura at that stage give less exp than NPCs of dark aura. This, however, is imbalanced because lighties at the same stage will be using the same NPCs while gaining more exp for it because of aura bonuses.

Darkies need more leveling zones. There isn't any question of that.


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PostPosted: Sun Aug 12, 2007 8:55 am 
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Joined: Tue Feb 21, 2006 6:25 am
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Doesnt matter, I have abandoned my griffon shaman, i would never ever get that one to master. :)


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PostPosted: Mon Aug 13, 2007 8:07 pm 
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Joined: Tue Aug 07, 2007 2:34 am
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Dulrik wrote:
This isn't the first time that a hour/age requirement for the top levels has been suggested. I'm always kind of tempted by it. Of course, it's very anti-achiever. Still tempted though to see how it would go.



Bad Dulrik. Bad.

This is not your way nor style. While levelling is cake-button easy (unlike how it used to be, I remember never achieving GM as my 800 hour necromancer), I like the fact there's less hard coded "you can't do that" here.

Let's stick with that, yes?


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