Dulrik wrote:
The amount of time that defensive stance adds compared to the actual length of these very long spells should be practically unnoticeable. Are you sure this is even related to stance at all?
This has only been noticed since stuff changed with stances.
And, it's noticeable. Very, very noticeable.
You don't play the game as much as we do, so any mechanics change is pretty instantly 'felt', regardless of how small the numbers may appear top level. Not a jab, but just pointing out that playing the game as a game and having to rely on mental timing is very different than you looking at numbers in a string of code.
Something is definitely different though when it comes to mood neutral. Maybe it's a bug that causes additional time to be added? I don't know, but it somehow doesn't affect combat-oriented spells at all that I've noticed.